vain / GPUTracerLinks
[Discontinued] A general purpose raytracing system written in C++ and GLSL.
☆18Updated 4 years ago
Alternatives and similar repositories for GPUTracer
Users that are interested in GPUTracer are comparing it to the libraries listed below
Sorting:
- #include <engine>☆40Updated 7 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- vectorized high-level math library☆43Updated 6 years ago
- GPU-accelerated path tracer☆10Updated 9 years ago
- Shadow mapping implementation with Qt5 and OpenGL☆25Updated 9 years ago
- Mallie, bootstrap for your own ray tracer.☆57Updated 8 years ago
- An SDF path tracer☆24Updated 7 years ago
- RichieSam's Adventures in Path Tracing☆21Updated 10 years ago
- ☆42Updated 8 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- ☆15Updated 8 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 9 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 8 years ago
- Archived source for rayshade 4.0 release☆29Updated 9 years ago
- tiny C library of various graphics utilities and GL demos☆58Updated 6 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆160Updated 7 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- spica is a cross-platform renderer☆21Updated 7 years ago
- This software is meant to act as a set of basic test images for ray tracing algorithms.☆15Updated 4 years ago
- A fast real time physically based renderer☆30Updated 8 years ago
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆17Updated 7 years ago
- Photorealistic physically-based renderer☆44Updated 9 years ago
- C/C++ Utility Library☆37Updated last year
- TinyThread++ fork with lambda, future and continuation support.☆29Updated 13 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Updated 11 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Updated 9 years ago
- import of nvidia-texture-tools from Google Code☆22Updated 12 years ago
- testbeds, random bits, snippets mainly for real-time physics/graphics development. The GPU rigid body pipeline is moved to a separate rep…☆132Updated 11 years ago
- Marching cube on the GPU☆10Updated 13 years ago