guijiangheng / minptLinks
a tiny c++ path tracer
☆17Updated last year
Alternatives and similar repositories for minpt
Users that are interested in minpt are comparing it to the libraries listed below
Sorting:
- physically based path tracer on gpu☆56Updated 5 years ago
- Volumetric path tracer written in C++☆46Updated 2 years ago
- Experimental GPU renderer using two-stage programming☆34Updated 3 years ago
- DX12 Path Tracer with ShaderToy interop☆44Updated 7 months ago
- My renderer for learning☆20Updated 5 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆58Updated last year
- A simple and fast parser for PBRT v3 files☆24Updated last year
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆48Updated 8 months ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆47Updated 2 years ago
- An interactive OpenCL wavefront path tracer☆78Updated last year
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆129Updated 4 years ago
- ☆25Updated 3 years ago
- ☆21Updated last year
- Physically based renderer☆28Updated 3 years ago
- Graphics toolkits☆34Updated 2 weeks ago
- A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR☆73Updated 5 years ago
- Offline renderer used for my blog posts☆104Updated 6 years ago
- ☆17Updated 2 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆87Updated last year
- ☆56Updated 4 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated 2 years ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆19Updated 3 weeks ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆85Updated 2 years ago
- Various Volume Renders / Scenes for pbrt-v4☆32Updated 2 years ago
- Assets used during the creation of SEED's Project PICA PICA☆76Updated 5 years ago
- ☆160Updated 4 years ago
- Implementation of "Single-pass stratified importance resampling"☆30Updated 3 years ago
- White furnace test implementation for GGX/Smith☆38Updated 7 years ago
- minimal but extensible header only implementation of photon mapping in C++☆116Updated 3 years ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆99Updated 2 years ago