greje656 / clouds
Volumetric Clouds plugin for Stingray
☆62Updated 8 years ago
Alternatives and similar repositories for clouds:
Users that are interested in clouds are comparing it to the libraries listed below
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- ☆63Updated 6 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆84Updated 6 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Deferred Screen Space Directional Occlusion☆90Updated 13 years ago
- Outdoor Light Scattering Sample☆240Updated 7 years ago
- DFG LUT generator☆53Updated 7 years ago
- Clustered forward rendering demo with Vulkan☆56Updated 7 years ago
- Hexagonal Bokeh Blur☆103Updated 7 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆150Updated last week
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆127Updated 5 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆83Updated 5 years ago
- https://vinjn.github.io/renderdoc-frame-reporter/☆13Updated 7 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 5 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- ☆96Updated 2 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Implementation of Light Propagation Volumes (LPV) as part of my Diploma thesis at Faculty of Informatics at Brno University of Technology…☆18Updated 9 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆99Updated 6 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆256Updated 3 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 8 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Updated 2 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- ☆58Updated 5 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆66Updated 7 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆81Updated 9 years ago