RichieSams / thehalflingprojectLinks
A custom 3D Graphics Framework and a series of 3D Graphics Demos
☆23Updated 6 years ago
Alternatives and similar repositories for thehalflingproject
Users that are interested in thehalflingproject are comparing it to the libraries listed below
Sorting:
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆78Updated 11 years ago
- Minimalistic Vulkan engine for fast propotyping.☆43Updated 3 years ago
- A real-time ocean surface simulated using Tessendorf's algorithm and OpenGL.☆111Updated 7 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆98Updated 8 years ago
- Quick path tracer project written in C++☆132Updated 6 years ago
- My very first ray tracer implementation.☆125Updated 6 years ago
- A quaternion based camera for modern OpenGL☆74Updated 8 years ago
- CUDA version of my renderer (real-time raytracing!)☆66Updated 8 years ago
- Real-time global illumination☆114Updated 9 years ago
- Cross-platform OpenGL demos☆167Updated 2 years ago
- ☆143Updated 7 years ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆168Updated 9 months ago
- Vulkan sample rendering 3D with 'worker-threads'☆87Updated 9 months ago
- Light Transport Equation Orb☆45Updated 10 years ago
- Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"☆84Updated last year
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆173Updated 12 years ago
- lucille global illumination renderer☆92Updated 16 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 3 years ago
- OpenGL sample on various rendering approaches for typical CAD scenes☆163Updated last year
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Physically Based Software Renderer☆114Updated 5 years ago
- OpenGL 4 Graphics Engine☆142Updated 9 years ago
- Examples of normal shadow mapping (with PCF), VSM, and VSM together with a cubemap.☆57Updated 11 years ago
- Modern C++ swizzling header-only library☆192Updated last year
- A real-time physically based rendering engine written in C++ and OpenGL☆189Updated 5 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆118Updated 2 years ago
- ☆141Updated 9 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago