RichieSams / thehalflingproject
A custom 3D Graphics Framework and a series of 3D Graphics Demos
☆22Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for thehalflingproject
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 2 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 8 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 6 years ago
- Physically Based Rendering With OpenGL (Attempt)☆49Updated 5 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆89Updated 8 years ago
- A graphics demo written in C++ that demonstrates triangle rasterization.☆46Updated 4 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆51Updated 6 years ago
- The code in this tutorial implements a BVH acceleration structure☆76Updated 4 years ago
- Minimalistic Vulkan engine for fast propotyping.☆42Updated 2 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 6 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago
- A library of distance and occlusion generation routines☆111Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆78Updated 7 years ago
- A Radiosity Implementation with Hemicubes and OpenGL☆19Updated 7 years ago
- Tile-based SW rasterizer☆31Updated 4 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- Examples of normal shadow mapping (with PCF), VSM, and VSM together with a cubemap.☆56Updated 10 years ago
- A Trip Through The Graphics Pipeline☆61Updated 12 years ago
- Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"☆81Updated 4 months ago
- A real-time interactive progressive path tracer on the GPU.☆34Updated 3 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆63Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆35Updated 6 years ago
- Raytracing Skeletal Animation☆33Updated 5 years ago
- ☆31Updated 6 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆33Updated 8 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆20Updated 7 years ago
- A CPU Raytracer☆27Updated 7 years ago
- RichieSam's Adventures in Path Tracing☆19Updated 9 years ago
- ☆28Updated 5 years ago
- SSE Frustum Culling Demo☆69Updated 3 years ago