lightbits / fraktalLinks
In early development
☆15Updated 5 years ago
Alternatives and similar repositories for fraktal
Users that are interested in fraktal are comparing it to the libraries listed below
Sorting:
- A modular, data-driven particle system with retargetable back-ends☆13Updated 12 years ago
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆17Updated 7 years ago
- An SDF path tracer☆23Updated 7 years ago
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- C utility modules for 3D graphics using OpenGL☆25Updated 10 years ago
- Single header SPIR-V compressor for C and C++☆31Updated 9 years ago
- OpenGL Voxel Splatting☆20Updated 10 years ago
- Photorealistic physically-based renderer☆44Updated 9 years ago
- A fast real time physically based renderer☆30Updated 8 years ago
- collection of opengl effects (WIP)☆12Updated 9 years ago
- Text encoder for Shadertoy☆32Updated 8 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- a simple SPIR-V parser☆26Updated 10 years ago
- tiny C library of various graphics utilities and GL demos☆58Updated 6 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 9 years ago
- A bidirectional path tracer written in C.☆52Updated 10 years ago
- 3D Physics Engine.☆52Updated 9 years ago
- implementation of safegi: an rendering system with dimensional analysis.☆32Updated 12 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Updated 11 years ago
- Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies☆13Updated 9 years ago
- A toolkit of public domain single-header libraries for shader-based opengl apps☆40Updated 6 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 10 years ago
- Public domain linear time distance field and Voronoi diagram on lattice grid☆54Updated 9 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 9 years ago
- Various experiments with raytracing and raymarching☆56Updated 4 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 10 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago