slongle / RainbowView external linksLinks
My renderer for learning
☆20Dec 29, 2019Updated 6 years ago
Alternatives and similar repositories for Rainbow
Users that are interested in Rainbow are comparing it to the libraries listed below
Sorting:
- Physically based renderer☆29Dec 9, 2021Updated 4 years ago
- A simple and fast parser for PBRT v3 files☆25Dec 29, 2023Updated 2 years ago
- Experimental GPU renderer using two-stage programming☆34Jul 8, 2022Updated 3 years ago
- Codes of Chi-squared Progressive Photon Mapping☆29Dec 5, 2020Updated 5 years ago
- GPU based, progressive rendering, Monte Carlo Path Tracing, Reflection/volume scattering models and materials☆19Jul 13, 2019Updated 6 years ago
- a tiny c++ path tracer☆17Aug 25, 2023Updated 2 years ago
- physically based path tracer on gpu☆56Aug 16, 2020Updated 5 years ago
- A script to play mooc video automatically for hit.xuetangx.com.☆10Oct 24, 2019Updated 6 years ago
- ☆11Sep 12, 2023Updated 2 years ago
- Basic path tracing with WebGPU.☆10Jul 4, 2023Updated 2 years ago
- A cross-platform framework for rendering algorithm research. Written in C#.☆27Jan 16, 2026Updated 3 weeks ago
- A ray tracer based on nori and mitsuba. (Used only for learning)☆12May 30, 2020Updated 5 years ago
- A physically based ray tracer accelerated by OptiX.☆11Dec 24, 2021Updated 4 years ago
- A simple snake game demo with WebGL☆12Jul 2, 2021Updated 4 years ago
- Bidirectional Path Tracing for Rendering Participating Media☆29Sep 14, 2017Updated 8 years ago
- Research oriented GPU offline renderer☆16Sep 8, 2023Updated 2 years ago
- Offline renderer using CUDA☆13Jun 8, 2020Updated 5 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Dec 14, 2023Updated 2 years ago
- Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)☆125Oct 7, 2020Updated 5 years ago
- Integration of NRD into a Vulkan application☆16Jan 14, 2026Updated last month
- ReSTIR implemented using OptiX.☆14Feb 11, 2022Updated 4 years ago
- Simple, quick'n dirty, pathtracer☆38Jul 21, 2021Updated 4 years ago
- ☆17Jul 31, 2024Updated last year
- example scenes for render tests☆14Aug 30, 2024Updated last year
- pbrt-v4 render engine/exporter for Blender☆41Jun 12, 2025Updated 8 months ago
- AdamYuan's PathTracer☆15Apr 13, 2019Updated 6 years ago
- An interactive OpenCL wavefront path tracer☆78Jun 4, 2024Updated last year
- The Tauray renderer☆129Apr 14, 2025Updated 10 months ago
- A wave-optical path tracer☆152Jan 8, 2026Updated last month
- Pathed: An educationally-motivated physically-based path tracer☆21Nov 22, 2022Updated 3 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆90Nov 27, 2025Updated 2 months ago
- A GPU Path tracer implementing VCM☆22Jan 5, 2017Updated 9 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Oct 27, 2023Updated 2 years ago
- Experimental Physically Based Renderer☆92Mar 2, 2020Updated 5 years ago
- A hobby path tracer with participating media support☆26Nov 6, 2021Updated 4 years ago
- a simple implementation of "Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths" (ACM TOG …☆24Oct 14, 2024Updated last year
- Easy, simple path trace renderer.☆57Jan 22, 2026Updated 3 weeks ago
- Not so tiny path tracer☆24Jan 3, 2023Updated 3 years ago
- High Performance CPU/GPU Physically Based Renderer in Rust☆210May 6, 2025Updated 9 months ago