PWhiddy / Fat-Clouds
GPU Fluid Simulation with Volumetric Rendering
☆107Updated 6 years ago
Alternatives and similar repositories for Fat-Clouds:
Users that are interested in Fat-Clouds are comparing it to the libraries listed below
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆92Updated 4 years ago
- ☆101Updated 8 years ago
- OpenGL 4 shader playground.☆25Updated 6 years ago
- A 3D version of Jos Stam's famous fluid solver written in C using GLUT.☆76Updated 9 months ago
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆110Updated 6 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- Incompressible Smoothed Particle Hydrodynamics and Applications☆27Updated 10 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 9 months ago
- SDF-based collision detection with MPM-based simulation☆37Updated 3 years ago
- Jet Framework's rendering resources☆34Updated 4 years ago
- Easy, simple path trace renderer.☆57Updated this week
- ☆36Updated 6 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆62Updated 3 years ago
- ☆36Updated 4 years ago
- ☆25Updated 5 years ago
- Final Project for CS2240☆34Updated 5 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆33Updated 6 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- PIC/FLIP/APIC fluid simulation☆33Updated 3 years ago
- Project for scientific visualization☆18Updated 3 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆116Updated 6 years ago
- Global Illumination using Spherical Harmonics☆73Updated 4 years ago
- Graphics and physics research, snippets, demos☆131Updated 8 years ago
- Atmosphere rendering based on precomputed table.☆35Updated 6 years ago
- B.Sc. Thesis Simulation of Snow☆32Updated 5 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- SPH simulation in Vulkan compute shader.☆45Updated 2 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR☆68Updated 4 years ago