PWhiddy / Fat-Clouds
GPU Fluid Simulation with Volumetric Rendering
☆111Updated 7 years ago
Alternatives and similar repositories for Fat-Clouds:
Users that are interested in Fat-Clouds are comparing it to the libraries listed below
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆101Updated 4 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- ☆101Updated 8 years ago
- Global Illumination using Spherical Harmonics☆76Updated 4 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆119Updated 6 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- Incompressible Smoothed Particle Hydrodynamics and Applications☆26Updated 10 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- SPH simulation in Vulkan compute shader.☆46Updated 2 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆62Updated 4 years ago
- Atmosphere rendering based on precomputed table.☆35Updated 6 years ago
- SDF-based collision detection with MPM-based simulation☆38Updated 3 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆61Updated 5 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆84Updated 11 months ago
- OpenGL 4 shader playground.☆27Updated 6 years ago
- A 3D version of Jos Stam's famous fluid solver written in C using GLUT.☆76Updated last year
- OpenGL compute shader fluid☆22Updated 4 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆55Updated 3 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 5 years ago
- Stochastic Substitute Tree (SST) real-time demo☆20Updated 4 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 6 years ago
- Code for "Compact Poisson Filters for Fast Fluid Simulation", ACM SIGGRAPH 2022 Conference.☆65Updated last year
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆56Updated last month
- Final Project for CS2240☆34Updated 6 years ago
- GPU classifies how to render millions of particles☆73Updated last year
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago
- ☆39Updated 6 years ago
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆64Updated 3 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆48Updated 7 years ago
- Common core framework for implementing Global Illumination techniques☆15Updated 6 years ago