PWhiddy / Fat-CloudsLinks
GPU Fluid Simulation with Volumetric Rendering
☆124Updated 7 years ago
Alternatives and similar repositories for Fat-Clouds
Users that are interested in Fat-Clouds are comparing it to the libraries listed below
Sorting:
- A 3D version of Jos Stam's famous fluid solver written in C using GLUT.☆76Updated last year
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆51Updated 8 years ago
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆104Updated 5 years ago
- OpenGL 4 shader playground.☆28Updated 7 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆50Updated 3 years ago
- GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.☆78Updated 8 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆51Updated 3 years ago
- Incompressible Smoothed Particle Hydrodynamics and Applications☆28Updated 11 years ago
- ☆102Updated 9 years ago
- Efficient rendering with distance fields☆84Updated 8 years ago
- Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.0, which can consistently draw scenes with …☆28Updated 6 years ago
- Project for scientific visualization☆19Updated 3 years ago
- Graphics and physics research, snippets, demos☆132Updated 9 years ago
- Global Illumination using Spherical Harmonics☆86Updated 4 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 6 years ago
- ☆23Updated 13 years ago
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆44Updated 8 years ago
- Final Project for CS2240☆34Updated 6 years ago
- ☆36Updated 5 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 11 years ago
- GPU classifies how to render millions of particles☆74Updated last year
- Real-time Position-Based Fluids in OpenCL, homework in Stanford's CS348C☆51Updated 9 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆50Updated 8 months ago
- GPU fluid simulation☆173Updated 13 years ago
- A physically based shader for woven cloth☆101Updated 4 years ago
- 🌌 A paper describing a technique to render a parametric celestial skybox with the ability to light environments similar to natural color…☆57Updated 8 years ago
- ☆48Updated 9 years ago
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆69Updated 3 years ago
- ☆145Updated 5 years ago