GPU Fluid Simulation with Volumetric Rendering
☆146Mar 31, 2018Updated 8 years ago
Alternatives and similar repositories for Fat-Clouds
Users that are interested in Fat-Clouds are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Minimal ray-traced game engine with gravity affected rays☆25Aug 17, 2021Updated 5 years ago
- This is the implementation of Visual Simulation of Smoke by Ronald Fedkiw, Jos Stam, and Henrik Wann Jensen at SIGGRAPH 2001.☆21May 21, 2021Updated 5 years ago
- Unity Screen Space Ray Traced Depth of Field☆24Mar 9, 2018Updated 8 years ago
- We're porting GTA: San Andreas to Unity!☆17Aug 15, 2018Updated 8 years ago
- use Cinder with Google Cardboard VR☆11Jun 21, 2017Updated 9 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Real-time fluid simulation engine running on GPU with Vulkan☆113Nov 28, 2023Updated 2 years ago
- ☆13Feb 17, 2022Updated 4 years ago
- Optimized blur for Unity using compute shaders☆34Oct 10, 2019Updated 6 years ago
- Physically-based Eulerian Fluid Simulation: Smoke Simulator☆13Dec 18, 2016Updated 9 years ago
- Assorted C++ utilities.☆29Apr 1, 2016Updated 10 years ago
- Cinder (https://libcinder.org/) block for Newtek's NDI video-over-IP protocol (http://www.newtek.com/ndi)☆23Dec 19, 2018Updated 7 years ago
- ☆20Dec 14, 2013Updated 12 years ago
- GPU implemented Hybrid Ray Tracer made in Unity☆17Sep 16, 2018Updated 8 years ago
- ☆12Feb 3, 2019Updated 7 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆92Sep 30, 2018Updated 7 years ago
- OpenCl block for Cinder☆14Feb 23, 2016Updated 10 years ago
- ☆14Apr 27, 2019Updated 7 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- A simple implementation of fluid-rigid-body coupling in 2D, using the method of Batty et al. 2007☆53Nov 18, 2016Updated 9 years ago
- NVidia Flex support for Cinder.☆18Sep 15, 2017Updated 9 years ago
- A collection of my weekly shaders for 2020.☆20Aug 12, 2020Updated 6 years ago
- A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"☆835Oct 24, 2017Updated 8 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Simple 2D fluid simulation in Vulkan☆11Apr 5, 2022Updated 4 years ago
- ☆26Feb 12, 2019Updated 7 years ago
- Self advection, external force and pressure solve to a velocity field represented by a MaC grid.☆138Feb 25, 2019Updated 7 years ago
- A Unity System to Implement Multiple GUI Themes☆21Feb 15, 2020Updated 6 years ago
- ☆12Mar 7, 2024Updated 2 years ago
- A compute shader plugin that is capable of sorting positional data in parallel directly on the GPU.☆138Jul 4, 2020Updated 6 years ago
- simple CV pipeline prototype using Unity C# jobs☆18Nov 12, 2019Updated 6 years ago
- compute shader example☆38Oct 19, 2020Updated 5 years ago
- Demo of Unity3D CUDA texture interop issue☆17Jun 20, 2017Updated 9 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Experimental Dx12 engine☆12Sep 6, 2026Updated 2 weeks ago
- GPU classifies how to render millions of particles☆76Jan 17, 2024Updated 2 years ago
- Add serialization support for Cinder's classes.☆17Sep 24, 2018Updated 7 years ago
- Experimentation framework for real-time light culling☆32Mar 27, 2026Updated 5 months ago
- ☆37Sep 17, 2021Updated 5 years ago
- Bitonic sort fluid simulator☆40Jun 23, 2021Updated 5 years ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆61May 8, 2020Updated 6 years ago