GeorgeAdamon / ModernComputerGraphicsResources
A collection of blogs, personas and publications that act as reference points for the latest developments in Computer Graphics
☆53Updated 2 years ago
Alternatives and similar repositories for ModernComputerGraphicsResources:
Users that are interested in ModernComputerGraphicsResources are comparing it to the libraries listed below
- ☆43Updated 5 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆48Updated 7 years ago
- ☆36Updated 3 years ago
- Vector field library using discrete exterior culclus☆73Updated last year
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆31Updated 8 years ago
- ☆26Updated 6 years ago
- Fast 3d/4d divergence-free noise for shaders.☆43Updated last year
- 3D head scan model from Infinite-Realities☆48Updated 9 years ago
- Study of differential geometry with Rust + WebGL☆16Updated last year
- ☆51Updated 5 years ago
- VFX examples making use of the mesh-to-sdf real-time SDF generator☆60Updated last year
- Collection of fundamental transformation matrices and a setup to easily try new matrices☆34Updated 5 years ago
- Custom Add-ons for Unity Visual Effect Graph☆37Updated 4 years ago
- Sample code that supplements the Sculpting And Simulations talk.☆100Updated 5 years ago
- using CommandBuffer and DrawProcedural to generate geometry and deferred shadows☆25Updated 5 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆62Updated 4 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- A signed distance function generator running inside Unity☆137Updated 6 years ago
- ☆30Updated 7 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 7 years ago
- GPU marching cubes implementation for openFrameworks using a compute shader.☆18Updated 7 years ago
- pcache is a point and particle cache file format☆19Updated 5 years ago
- 3D implementation of the Physarum Transport Networks in Unity☆69Updated 3 years ago
- OpenGL 4 shader playground.☆25Updated 6 years ago
- Mass spring system implemented using compute shaders in Unity.☆40Updated 8 years ago
- An attempt at using compute shaders.☆65Updated 9 years ago
- GPU Fluid Simulation with Volumetric Rendering☆108Updated 6 years ago
- xatlas wrapper used by Bakery☆22Updated 2 years ago
- HLSL GPU ray tracer utilizing a BVH tree as an acceleration structure☆16Updated 5 years ago
- 🧊 A graphical program for exploring marching cubes + compute shaders in real-time.☆39Updated 4 years ago