GeorgeAdamon / ModernComputerGraphicsResources
A collection of blogs, personas and publications that act as reference points for the latest developments in Computer Graphics
☆53Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for ModernComputerGraphicsResources
- VFX examples making use of the mesh-to-sdf real-time SDF generator☆56Updated last year
- Vector field library using discrete exterior culclus☆72Updated last year
- ☆43Updated 4 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- Sample code that supplements the Sculpting And Simulations talk.☆97Updated 5 years ago
- An example of a Unity plugin that allows you to leverage the power of NVIDIA Optix☆19Updated 7 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆62Updated 4 years ago
- Custom Add-ons for Unity Visual Effect Graph☆36Updated 3 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆31Updated 7 years ago
- ☆25Updated 4 years ago
- ☆48Updated 5 years ago
- ☆36Updated 3 years ago
- Mass spring system implemented using compute shaders in Unity.☆40Updated 7 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆48Updated 6 years ago
- A signed distance function generator running inside Unity☆136Updated 6 years ago
- Unity + Compute shaders + GPU Radix sort + LBVH + Wave intrinsics + Raytracing☆13Updated last year
- An experimental implementation of smoothed-particle hydrodynamics (SPH) on Unity.☆67Updated 7 years ago
- ☆35Updated 6 years ago
- Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.☆107Updated 5 years ago
- Spatial Hashing Algorithm with GPU Acceleration☆105Updated 5 years ago
- GPU ComputeShader implementation of Marching Cubes algorithm☆72Updated 7 years ago
- An attempt at using compute shaders.☆65Updated 9 years ago
- A custom Scriptable Render Pipeline using ray tracing only.☆21Updated last year
- OpenGL 4 shader playground.☆25Updated 6 years ago
- 3D implementation of the Physarum Transport Networks in Unity☆68Updated 3 years ago
- using CommandBuffer and DrawProcedural to generate geometry and deferred shadows☆25Updated 5 years ago
- A compute shader implementation of the OneSweep sorting algorithm.☆60Updated 8 months ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆52Updated 2 years ago
- ☆41Updated last year
- How to do DXT/BCn texture compression in Unity using compute shaders☆74Updated last year