kecho / CircularDofFilterGeneratorLinks
Filter generator for separable circular dof technique.
☆67Updated 5 years ago
Alternatives and similar repositories for CircularDofFilterGenerator
Users that are interested in CircularDofFilterGenerator are comparing it to the libraries listed below
Sorting:
- Hexagonal Bokeh Blur☆104Updated 8 years ago
- ☆98Updated 3 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆87Updated 7 years ago
- Volumetric Clouds plugin for Stingray☆63Updated 8 years ago
- Lens flare☆139Updated 6 years ago
- Cone-sphere occlusion LUT generator☆83Updated 9 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆129Updated 6 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆101Updated 6 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆48Updated 6 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 9 years ago
- Efficient rendering with distance fields☆84Updated 8 years ago
- ☆63Updated 7 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- Example programs and source code for GPU Zen 2☆156Updated 6 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆263Updated 4 years ago
- Horizon Based Ambient Occlusion☆118Updated 9 years ago
- Deferred Screen Space Directional Occlusion☆91Updated 14 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆157Updated 3 weeks ago
- BRDF LUT generation for PBR Pipelines☆159Updated 7 years ago
- GLSL implementation of the Percentage-Closer Soft Shadows technique☆81Updated last year
- Real-Time Global Illumination using Precomputed Light Field Probes☆126Updated 7 years ago
- Simple Poisson-like distribution generator for various rendering scenarios and sampling (disk, square, grid, repeating grid)☆90Updated last year
- ☆194Updated 8 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆170Updated 12 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆84Updated 5 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Updated 9 years ago
- Variable Rate Shading and Depth of Field☆101Updated 2 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆82Updated 4 years ago