jonathangranskog / simpleCudaRayMarcherLinks
Unoptimized ray marcher in CUDA made for practice
☆13Updated 8 years ago
Alternatives and similar repositories for simpleCudaRayMarcher
Users that are interested in simpleCudaRayMarcher are comparing it to the libraries listed below
Sorting:
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆51Updated 7 years ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆77Updated last year
- This editor allows editing 2D tangent fields and rendering in real-time the anisotropic appearance defined by such fields.☆23Updated 4 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- Stochastic Substitute Tree (SST) real-time demo☆21Updated 5 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆86Updated last year
- A Parallel Fluid Solver and Renderer on the GPU☆62Updated 4 years ago
- Project for scientific visualization☆18Updated 3 years ago
- ☆55Updated this week
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆46Updated 2 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- ☆15Updated last year
- GPU Fluid Simulation with Volumetric Rendering☆114Updated 7 years ago
- A physically based shader for woven cloth☆100Updated 4 years ago
- Radix Sort implemented in DirectCompute☆21Updated 11 years ago
- ☆16Updated 4 years ago
- Hexagonal Bokeh Blur☆104Updated 8 years ago
- Spherical/zonal harmonics library☆139Updated last year
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆83Updated 2 years ago
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆17Updated 10 years ago
- ☆17Updated 4 years ago
- GPU ray tracing framework using NVIDIA OptiX 7 and 8☆41Updated 7 months ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- Global Illumination using Spherical Harmonics☆78Updated 4 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆48Updated 6 months ago
- ☆36Updated 4 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Final Project for CS2240☆34Updated 6 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆95Updated 2 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago