CG resource
☆40Jan 22, 2026Updated 4 months ago
Alternatives and similar repositories for Ceegyresaurus
Users that are interested in Ceegyresaurus are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A screen space sub-surface scattering demo implemented with vulkan api☆16Dec 4, 2019Updated 6 years ago
- ☆22Feb 10, 2021Updated 5 years ago
- Vulkan-based implementation of clouds from Decima Engine☆59Dec 2, 2018Updated 7 years ago
- Verus Engine is a modern 3D game engine.☆40Nov 23, 2024Updated last year
- Performance and bandwidth tester for D3D12 memory pools☆33Jan 18, 2024Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A signed distance function generator running inside Unity☆138May 20, 2018Updated 8 years ago
- ☆63May 2, 2018Updated 8 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Apr 30, 2019Updated 7 years ago
- A dx12 river renderer using wave particles with interactive vortices.☆288Sep 23, 2019Updated 6 years ago
- Experimental Dx12 engine with Voxel cone tracing for realtime GI☆12Updated this week
- A unified framework for example-based texture synthesis, developed alongside my master's thesis.☆17Mar 25, 2019Updated 7 years ago
- An attempt to port BC7E texture compressor to a GPU compute shader☆20Jan 10, 2021Updated 5 years ago
- Maya plugin for displaying sections through model☆21Mar 17, 2022Updated 4 years ago
- Maya simple tool for shot polishing meshes☆22Mar 2, 2026Updated 3 months ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Collection of links to great software development resources!☆40Updated this week
- Frametime logger for Linux Vulkan/OpenGL☆12May 4, 2019Updated 7 years ago
- ☆37Sep 26, 2016Updated 9 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆695Nov 11, 2024Updated last year
- Unity 屏幕录制生成GIF☆11Jul 16, 2020Updated 5 years ago
- Maya plugin for creating proxy geometry for rigs.☆23Jan 16, 2018Updated 8 years ago
- A framework for learning DirectX12 and demonstrate graphics techniques☆76Aug 29, 2020Updated 5 years ago
- A C++ game engine☆32Jun 16, 2020Updated 5 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Apr 18, 2021Updated 5 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- This is a small and simple game engine in C++ to be leveraged for demonstrational purposes during Build 2019☆11Sep 29, 2025Updated 8 months ago
- ☆24Jan 16, 2022Updated 4 years ago
- Variable Rate Shading and Depth of Field☆100Jan 3, 2023Updated 3 years ago
- Example programs and source code for GPU Zen 2☆158May 7, 2019Updated 7 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆30Jul 13, 2020Updated 5 years ago
- Project3-CUDA-Path-Tracer☆11Oct 10, 2016Updated 9 years ago
- InternetOff turns access to the Internet off and on again, without affecting access to the local network. It is a small program that work…☆13Jan 1, 2020Updated 6 years ago
- A geometry shader to highlight face and vertex normals and tangents. Can also be used as an Image Effect.☆16Dec 30, 2019Updated 6 years ago
- Custom constraint plugin for Autodesk's Maya☆25May 16, 2016Updated 10 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A hobby project I started while studying Advanced Computer Graphics☆10May 23, 2018Updated 8 years ago
- ☆12Nov 5, 2020Updated 5 years ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆43Jun 7, 2026Updated last week
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆28Jan 9, 2017Updated 9 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆41Sep 3, 2022Updated 3 years ago
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆11Jul 12, 2019Updated 6 years ago
- Image Reader using OpenImageIO (OIIO) library plug-in for Autodesk Maya.☆11Nov 20, 2017Updated 8 years ago