jdupuy / whitecapsLinks
Real-time Animation and Rendering of Ocean Whitecaps
☆83Updated 10 years ago
Alternatives and similar repositories for whitecaps
Users that are interested in whitecaps are comparing it to the libraries listed below
Sorting:
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Updated 8 years ago
- Cloud Rendering Sample☆78Updated 8 years ago
- GPU classifies how to render millions of particles☆75Updated last year
- ☆63Updated 7 years ago
- ☆41Updated 9 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆46Updated 6 years ago
- ☆91Updated 8 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆61Updated 7 years ago
- PhotonMapper☆48Updated 11 years ago
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆44Updated 8 years ago
- Source code for the light scattering sample☆98Updated 8 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆86Updated 7 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Deferred Screen Space Directional Occlusion☆91Updated 14 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- ☆98Updated 2 years ago
- Clustered shading on Android sample☆69Updated 8 years ago
- Hexagonal Bokeh Blur☆104Updated 8 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- ☆143Updated 5 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆81Updated 6 years ago
- Volumetric Clouds plugin for Stingray☆63Updated 8 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Cone-sphere occlusion LUT generator☆82Updated 8 years ago
- DFG LUT generator☆54Updated 7 years ago
- Cross-platform OpenGL demos☆167Updated 2 years ago