dwilliamson / SHRotation
Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)
☆55Updated 8 years ago
Related projects ⓘ
Alternatives and complementary repositories for SHRotation
- Integrating Clipped Spherical Harmonics Expansions☆44Updated 4 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 2 years ago
- Headers, tests, and examples for Covariance Tracing☆47Updated 4 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 4 years ago
- Low-Resolution Rendering Sample☆62Updated 9 years ago
- Cone-sphere occlusion LUT generator☆79Updated 8 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆78Updated 7 years ago
- DFG LUT generator☆52Updated 7 years ago
- Spherical/zonal harmonics library☆137Updated 11 months ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 6 years ago
- Offline renderer used for my blog posts☆102Updated 6 years ago
- ☆63Updated 6 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- Clustered forward rendering demo with Vulkan☆54Updated 6 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆80Updated 9 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 8 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆84Updated 6 years ago
- Tone Mapper☆69Updated last month
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆62Updated 7 years ago
- ☆95Updated 2 years ago
- Volumetric Clouds plugin for Stingray☆61Updated 7 years ago
- Spherical Harmonic Tools☆102Updated 8 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆128Updated 3 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- ☆91Updated 7 years ago
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆44Updated 7 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 9 years ago