dwilliamson / SHRotation
Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)
☆55Updated 8 years ago
Alternatives and similar repositories for SHRotation:
Users that are interested in SHRotation are comparing it to the libraries listed below
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Integrating Clipped Spherical Harmonics Expansions☆44Updated 4 years ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 5 years ago
- ☆63Updated 6 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- DFG LUT generator☆53Updated 7 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆84Updated 6 years ago
- Spherical/zonal harmonics library☆138Updated last year
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 8 years ago
- Demo code for the compressed shadow maps project☆17Updated 5 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- Tone Mapper☆72Updated 4 months ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆81Updated 9 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆61Updated 7 years ago
- ☆91Updated 7 years ago
- Clustered forward rendering demo with Vulkan☆56Updated 7 years ago
- Volumetric Clouds plugin for Stingray☆61Updated 8 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆99Updated 6 years ago
- A simple and fast parser for PBRT v3 files☆23Updated last year
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- ☆96Updated 2 years ago