jeschke / water-wave-packetsLinks
Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)
☆44Updated 8 years ago
Alternatives and similar repositories for water-wave-packets
Users that are interested in water-wave-packets are comparing it to the libraries listed below
Sorting:
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆48Updated 6 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆103Updated 5 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Deferred Screen Space Directional Occlusion☆91Updated 14 years ago
- Easy, simple path trace renderer.☆57Updated last week
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- Low-Resolution Rendering Sample☆63Updated 10 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Updated 9 years ago
- Spherical Harmonic Tools☆104Updated 9 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Updated 8 years ago
- Monte Carlo Ray Tracing Renderer☆77Updated 6 years ago
- Offline renderer used for my blog posts☆108Updated 7 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 9 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆87Updated 6 years ago
- Integrating Clipped Spherical Harmonics Expansions☆46Updated 5 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 4 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Real-time Position-Based Fluids in OpenCL, homework in Stanford's CS348C☆51Updated 8 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Headers, tests, and examples for Covariance Tracing☆49Updated 5 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆51Updated 6 months ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- Cloud Rendering Sample☆80Updated 8 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago