jeschke / water-wave-packetsLinks
Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)
☆44Updated 8 years ago
Alternatives and similar repositories for water-wave-packets
Users that are interested in water-wave-packets are comparing it to the libraries listed below
Sorting:
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆44Updated 9 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆57Updated 9 years ago
- Monte Carlo Ray Tracing Renderer☆77Updated 7 years ago
- Low-Resolution Rendering Sample☆63Updated 10 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- Deferred Screen Space Directional Occlusion☆92Updated 14 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆48Updated 6 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Updated 8 years ago
- ☆63Updated 7 years ago
- Integrating Clipped Spherical Harmonics Expansions☆47Updated 5 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆102Updated 7 years ago
- Offline renderer used for my blog posts☆108Updated 7 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 5 years ago
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆105Updated 5 years ago
- Headers, tests, and examples for Covariance Tracing☆51Updated 5 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Spherical Harmonic Tools☆104Updated 9 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 4 years ago
- Easy, simple path trace renderer.☆57Updated 2 weeks ago
- The code in this tutorial implements a BVH acceleration structure☆81Updated 5 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Source code for the light scattering sample☆98Updated 8 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆89Updated 6 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆115Updated 6 years ago