ohhh-inc / fastccdLinks
☆30Updated 10 years ago
Alternatives and similar repositories for fastccd
Users that are interested in fastccd are comparing it to the libraries listed below
Sorting:
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆141Updated 4 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- A library of distance and occlusion generation routines☆112Updated 3 months ago
- ☆28Updated 11 years ago
- Mesh Decimation Tool☆96Updated 10 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Updated 9 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆44Updated 9 years ago
- Tone Mapper☆73Updated 8 months ago
- 3D painting tool☆39Updated 12 years ago
- Small code to write OpenEXR images☆58Updated 3 years ago
- Light Transport Equation Orb☆45Updated 10 years ago
- BVH STAR in Japanese☆83Updated 5 years ago
- The Motion Toolkit is a collection of C++ class templates providing basic types for applications involving 3D geometry, kinematics and dy…☆99Updated 6 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆119Updated 6 years ago
- CMU 15-462/662 Assignment 2: A Mini-Mesh Editor☆19Updated 9 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- Graphics and physics research, snippets, demos☆134Updated 9 years ago
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆71Updated 5 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- Spectral Path Tracer☆63Updated 2 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- ☆143Updated 7 years ago
- A 2D constrained Delaunay triangulation library☆81Updated 7 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆44Updated 8 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆48Updated 6 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago