diwi / Space_Partitioning_Octree_BVH
Octree/BVH: building and traversal (for fast ray-triangle-intersection)
☆77Updated 11 years ago
Alternatives and similar repositories for Space_Partitioning_Octree_BVH
Users that are interested in Space_Partitioning_Octree_BVH are comparing it to the libraries listed below
Sorting:
- CSG library for C++, port of https://github.com/evanw/csg.js/☆102Updated 8 years ago
- Graphics and physics research, snippets, demos☆131Updated 9 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Mesh Decimation Tool☆97Updated 9 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆160Updated 7 years ago
- A 2D constrained Delaunay triangulation library☆80Updated 7 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 8 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- ☆49Updated 7 years ago
- ☆141Updated 8 years ago
- Various experiments with raytracing and raymarching☆56Updated 3 years ago
- Point Based Global Illumination☆192Updated 9 years ago
- collection of tiny OpenGL demos☆64Updated 11 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Order Independent Transparency via Linked List Sorting on GPU☆79Updated 4 years ago
- Physically based render equations☆38Updated 11 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆233Updated 7 years ago
- A 3D version of Jos Stam's famous fluid solver written in C using GLUT.☆76Updated last year
- Light Transport Equation Orb☆44Updated 10 years ago
- ☆142Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago
- GLSL shader live-reloading☆71Updated 7 years ago
- Open Source occlusion culling engine for 3D Scenes☆101Updated 10 years ago
- The code in this tutorial implements a BVH acceleration structure☆78Updated 5 years ago
- Flashy 2D fluid simulations experiments.☆105Updated 4 years ago