diwi / Space_Partitioning_Octree_BVHLinks
Octree/BVH: building and traversal (for fast ray-triangle-intersection)
☆78Updated 11 years ago
Alternatives and similar repositories for Space_Partitioning_Octree_BVH
Users that are interested in Space_Partitioning_Octree_BVH are comparing it to the libraries listed below
Sorting:
- Graphics and physics research, snippets, demos☆132Updated 9 years ago
- Fast mesh simplification via edge collapsing☆134Updated 8 years ago
- ☆141Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Flashy 2D fluid simulations experiments.☆105Updated 5 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- Dual Contoruing implemented in C++☆96Updated 6 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆233Updated 7 years ago
- Mesh Decimation Tool☆97Updated 10 years ago
- Various experiments with raytracing and raymarching☆56Updated 3 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- An ocean simulation based on the paper by Jerry Tessendorf.☆43Updated 9 years ago
- A CUDA based, realtime interactive pathtracer☆27Updated 7 years ago
- collection of tiny OpenGL demos☆64Updated 12 years ago
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆86Updated 8 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆39Updated 10 years ago
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆111Updated 9 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- A 2D constrained Delaunay triangulation library☆80Updated 7 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- GPU classifies how to render millions of particles☆75Updated last year
- Converting vertex meshes to voxel data and visualizing using VCT☆80Updated 8 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 8 years ago
- Mallie, bootstrap for your own ray tracer.☆57Updated 8 years ago
- A particle engine running on the GPU, using c++14 and OpenGL 4.4.☆195Updated 6 months ago