☆143Oct 31, 2018Updated 7 years ago
Alternatives and similar repositories for pvr
Users that are interested in pvr are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- [NO LONGER MAINTAINED] A library for storing voxel data on disk and in memory.☆306May 9, 2023Updated 2 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- Catmull Clark Subdivision Surfaces example built using three.js☆17Aug 22, 2018Updated 7 years ago
- Source code repository for the Book GPU Pro 7☆284May 3, 2016Updated 9 years ago
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆20Dec 4, 2023Updated 2 years ago
- Karl's very own FLIP fluid simulator!☆33May 14, 2025Updated 10 months ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Apr 18, 2017Updated 8 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Oct 12, 2017Updated 8 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆372Jun 18, 2020Updated 5 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆98Mar 18, 2023Updated 3 years ago
- Ray dispersion visualization in WebGL☆90Jul 7, 2017Updated 8 years ago
- Cloud Rendering Sample☆80Jun 5, 2017Updated 8 years ago
- DSL for physical simulation☆91Jul 30, 2016Updated 9 years ago
- A Multiple GPU Implementation of the Smooth Particle Hydrodynamics Algorithm for Fluid Simulation☆15Mar 19, 2014Updated 12 years ago
- The layer laboratory☆97Dec 28, 2022Updated 3 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Sep 18, 2017Updated 8 years ago
- Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath☆89Jul 23, 2025Updated 8 months ago
- Tangent space calculator for Houdini☆39May 12, 2017Updated 8 years ago
- A collection of C++ libraries and tools for games and applications.☆23Nov 7, 2020Updated 5 years ago
- DFG LUT generator☆56Nov 7, 2017Updated 8 years ago
- Multithreaded CPU based path tracer built from scratch in C++☆24Nov 19, 2018Updated 7 years ago
- This software is meant to act as a set of basic test images for ray tracing algorithms.☆15Apr 6, 2021Updated 4 years ago
- ☆195Dec 1, 2016Updated 9 years ago
- A demonstration of using MDLSkyCubeTexture in a SceneKit project☆28Jul 12, 2015Updated 10 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Oct 27, 2023Updated 2 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 8 years ago
- Clustered shading on Android sample☆68Jun 5, 2017Updated 8 years ago
- Antialiasing algorithm☆13Jun 10, 2016Updated 9 years ago
- lightfield generator and rendering from a 3D mesh☆13Oct 30, 2012Updated 13 years ago
- Companion source code for GTC 2014 talk☆11Mar 25, 2014Updated 11 years ago
- CIS700 HW1 Base code -- create an animated 3D cloud with noise☆11Sep 22, 2022Updated 3 years ago
- Cone-sphere occlusion LUT generator☆83Aug 28, 2016Updated 9 years ago
- A GPU triangle mesh voxelizer using the geometry shader.☆13Dec 24, 2015Updated 10 years ago
- Experimentation framework for probe-based lighting☆433Oct 8, 2025Updated 5 months ago
- This is the software repository for the book GPU Pro 6.☆231Sep 28, 2015Updated 10 years ago
- A Maya plugin for the Mitsuba renderer☆13Feb 2, 2014Updated 12 years ago
- RenderMan conversion tool for Disney's Moana Island Scene data set.☆35Aug 7, 2018Updated 7 years ago
- A GPU Path tracer implementing VCM☆22Jan 5, 2017Updated 9 years ago
- import of nvidia-texture-tools from Google Code☆22May 23, 2013Updated 12 years ago