pvrbook / pvrLinks
☆143Updated 6 years ago
Alternatives and similar repositories for pvr
Users that are interested in pvr are comparing it to the libraries listed below
Sorting:
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆99Updated 6 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- ☆90Updated 13 years ago
- Light Transport Equation Orb☆44Updated 10 years ago
- ☆140Updated 11 months ago
- A mixed reality testing environment for real-time global illumination algorithms☆237Updated 7 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- A GPU Path tracer implementing VCM☆21Updated 8 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 8 years ago
- CUDA version of my renderer (real-time raytracing!)☆65Updated 7 years ago
- Embree Example Renderer☆105Updated 8 years ago
- A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Ra…☆102Updated 6 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 8 years ago
- Real-time global illumination☆113Updated 9 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆121Updated last year
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆81Updated 5 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆81Updated 9 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆151Updated 2 months ago
- Outdoor Light Scattering Sample☆241Updated 7 years ago
- The layer laboratory☆93Updated 2 years ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆68Updated 5 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- ☆63Updated 7 years ago