BlainMaguire / 3dfluidLinks
A 3D version of Jos Stam's famous fluid solver written in C using GLUT.
☆76Updated last year
Alternatives and similar repositories for 3dfluid
Users that are interested in 3dfluid are comparing it to the libraries listed below
Sorting:
- Graphics and physics research, snippets, demos☆132Updated 9 years ago
- Self advection, external force and pressure solve to a velocity field represented by a MaC grid.☆139Updated 6 years ago
- GPU Fluid Simulation with Volumetric Rendering☆125Updated 7 years ago
- High performance OpenGL fluid solver in C++☆498Updated 12 years ago
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆105Updated 5 years ago
- The code in this tutorial implements a BVH acceleration structure☆81Updated 5 years ago
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆44Updated 8 years ago
- ☆102Updated 9 years ago
- SPH simulation in OpenGL compute shader.☆72Updated 3 years ago
- ☆147Updated 5 years ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆66Updated 5 years ago
- Multiple Interacting Fluids Project☆15Updated 13 years ago
- Monte Carlo Ray Tracing Renderer☆77Updated 7 years ago
- Real-time Position-Based Fluids in OpenCL, homework in Stanford's CS348C☆51Updated 9 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- A "Free" 3D models project for Computer Graphics Researcher and Students.☆129Updated 7 years ago
- Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath☆89Updated 6 months ago
- A simple 3d grid-based simulator for animating inviscid free surface liquids in irregular domains.☆112Updated 7 years ago
- PhotonMapper☆48Updated 11 years ago
- Spherical Harmonic Tools☆104Updated 9 years ago
- GPU classifies how to render millions of particles☆74Updated 2 years ago
- The layer laboratory☆97Updated 3 years ago
- ✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my …☆118Updated 2 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆77Updated 11 years ago
- ☆143Updated last year
- Implementation of SPH fluid with both CPU and GPU (2D and 3D)☆63Updated 10 years ago
- Efficient rendering with distance fields☆84Updated 8 years ago
- GPU SPH fluids v3 from http://fluids3.com by Rama Hoetzlein☆104Updated 4 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆242Updated 8 years ago