erwincoumans / experimentsLinks
testbeds, random bits, snippets mainly for real-time physics/graphics development. The GPU rigid body pipeline is moved to a separate repository at http://github.com/bulletphysics/bullet3
☆132Updated 11 years ago
Alternatives and similar repositories for experiments
Users that are interested in experiments are comparing it to the libraries listed below
Sorting:
- Graphics and physics research, snippets, demos☆132Updated 9 years ago
- ☆143Updated 6 years ago
- Embree Example Renderer☆105Updated 8 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 8 years ago
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆44Updated 8 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆78Updated 11 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆46Updated 6 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- ☆30Updated 10 years ago
- CUDA version of my renderer (real-time raytracing!)☆65Updated 7 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- GPU classifies how to render millions of particles☆75Updated last year
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆170Updated 11 years ago
- CMU 15-462/662 Assignment 2: A Mini-Mesh Editor☆20Updated 9 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- GPU fluid simulation☆171Updated 13 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- Deferred Screen Space Directional Occlusion☆91Updated 14 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Updated 8 years ago
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆71Updated 5 years ago
- CIS565: CUDA Rasterizer☆35Updated 7 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Source code for the light scattering sample☆97Updated 8 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆34Updated 6 years ago
- Spherical Harmonic Tools☆103Updated 8 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"☆83Updated last year