microsoft / LabanotationSuite
Microsoft Applied Robotics Research Library: LabanotationSuite - open source software tools to give service robots the ability to perform human-like gestures
☆41Updated 4 months ago
Alternatives and similar repositories for LabanotationSuite
Users that are interested in LabanotationSuite are comparing it to the libraries listed below
Sorting:
- Official Implementation of the Universal Humanoid Controller in Mujoco. Supports Kinpoly (NeurIPS 2021) and EmbodiedPose (NeurIPS 2022).☆216Updated last year
- Official Implementation of the CVPR 2024 highlight paper: Real-Time Simulated Avatar from Head-Mounted Sensors☆105Updated last week
- A library for human kinematic motion and numerical optimization solvers to apply human motion☆140Updated this week
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆147Updated 2 months ago
- GRAB: A Dataset of Whole-Body Human Grasping of Objects☆293Updated 3 years ago
- ☆36Updated 2 years ago
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆114Updated 2 years ago
- Official implementation of NeurIPS 2021 paper: "Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimation". This repo contains a…☆82Updated last year
- Code for "Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation", SIGGRAPH 2019☆33Updated 5 years ago
- Official Implementation of the ICLR 2024 spotlight paper: Universal Humanoid Motion Representations for Physics-Based Control☆220Updated 3 months ago
- Simulating SMPL humanoid, supporting PHC/PHC-MJX/PULSE/SimXR code bases.☆208Updated 3 months ago
- [NeurIPS 2020] Official PyTorch Implementation of "Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesi…☆163Updated 2 years ago
- A simulation environment and benchmark for human-to-robot object handovers☆98Updated last year
- Official implementation of PACER, Pedestrian Animation ControllER, of CVPR 2023 paper: "Trace and Pace: Controllable Pedestrian Animation…☆76Updated last year
- Runtime ROS animatable SMPL body model for Unreal Engine☆40Updated 3 years ago
- [Technical Report 2023] PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction☆211Updated 8 months ago
- [SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control☆62Updated last year
- A tool to convert opensim 4.0+ MSK models into MuJoCo format with optimized muscle kinematics and kinetics☆88Updated 6 months ago
- Convert .bvh files (Biovision Hierarchy) to DeepMimic format.☆72Updated 2 years ago
- Large dataset of hand-object contact, hand- and object-pose, and 2.9 M RGB-D grasp images.☆359Updated last week
- ☆95Updated 8 months ago
- [CVPR 2022] OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object Interaction☆124Updated 5 months ago
- GrabNet: A Generative model to generate realistic 3D hands grasping unseen objects (ECCV2020)☆244Updated last year
- The official implementation of the GOAL paper.☆119Updated 2 years ago
- SGToolkit: An Interactive Gesture Authoring Toolkit for Embodied Conversational Agents (UIST 2021)☆43Updated 2 years ago
- Stochastic Scene-Aware Motion Prediction https://samp.is.tue.mpg.de/☆140Updated 3 years ago
- Motion Puzzle - Official PyTorch implementation☆113Updated 2 years ago
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars in MuJoCo☆49Updated 3 months ago
- [SIGGRAPH Asia 2024] Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing☆44Updated 5 months ago
- [ICLR 2023] DiffMimic: Efficient Motion Mimicking with Differentiable Physics https://arxiv.org/abs/2304.03274☆291Updated 3 months ago