GRAB: A Dataset of Whole-Body Human Grasping of Objects
☆364Mar 8, 2022Updated 4 years ago
Alternatives and similar repositories for GRAB
Users that are interested in GRAB are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- GrabNet: A Generative model to generate realistic 3D hands grasping unseen objects (ECCV2020)☆265Mar 28, 2024Updated 2 years ago
- The official implementation of the GOAL paper.☆127Dec 7, 2022Updated 3 years ago
- "IMoS: Intent-Driven Fullbody Motion Synthesis for Human-Object Interaction". Proceeding of EUROGRAPHICS 2023.☆104Jan 16, 2024Updated 2 years ago
- Large dataset of hand-object contact, hand- and object-pose, and 2.9 M RGB-D grasp images.☆405May 7, 2025Updated 11 months ago
- Physically Plausible Full-Body Hand-Object Interaction Synthesis☆58Oct 20, 2023Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Official Implementation of the Paper: Object Motion Guided Human Motion Synthesis (SIGGRAPH Asia 2023 (TOG))☆259Jul 10, 2025Updated 9 months ago
- Resolving 3D Human Pose Ambiguities with 3D Scene Constraints https://prox.is.tue.mpg.de☆230Jul 13, 2021Updated 4 years ago
- TOCH: Spatio-Temporal Object-to-Hand Correspondence for Motion Refinement, ECCV'22☆55Aug 11, 2022Updated 3 years ago
- A PyTorch Implementation of MANO hand model.☆400Aug 31, 2023Updated 2 years ago
- [CVPR 2023] Official repository for downloading, processing, visualizing, and training models on the ARCTIC dataset.☆468Mar 4, 2026Updated last month
- A Pytorch implementation of the bps code using chamfer distance on GPU☆79May 6, 2024Updated last year
- This is a repository for GraspXL, which can generate objective-drive grasping motions for 500k+ objects with different dexterous hands.☆227Jan 16, 2026Updated 3 months ago
- ☆32Aug 4, 2025Updated 8 months ago
- [ICCV 2023] Official PyTorch implementation of the paper "InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffus…☆284Mar 26, 2025Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A Python package that provides evaluation and visualization tools for the DexYCB dataset☆202May 22, 2022Updated 3 years ago
- Official Pytorch implementation of the paper "Action-Conditioned 3D Human Motion Synthesis with Transformer VAE", ICCV 2021☆436Jan 21, 2022Updated 4 years ago
- [cvpr19] Hands+Objects synthetic dataset, instructions to download and code to load the dataset☆152Jun 4, 2024Updated last year
- ☆131Dec 8, 2020Updated 5 years ago
- VPoser: Variational Human Pose Prior☆967Dec 17, 2025Updated 3 months ago
- Code to access BEHAVE dataset, CVPR'22☆181Feb 16, 2025Updated last year
- [CVPR 2022] OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object Interaction☆138Dec 1, 2024Updated last year
- [CVPR 2022 Oral] ArtiBoost: Boosting Articulated 3D Hand-Object Pose Estimation via Online Exploration and Synthesis☆131Jun 13, 2024Updated last year
- Code for our CVPR'23 paper - "FLEX: Full-Body Grasping Without Full-Body Grasps"☆109Feb 2, 2024Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- The official implementation of the paper "Human Motion Diffusion as a Generative Prior"☆518Jan 25, 2025Updated last year
- Stochastic Scene-Aware Motion Prediction https://samp.is.tue.mpg.de/☆145Nov 4, 2021Updated 4 years ago
- MANO hand model porting for the GraspIt simulator☆62Feb 11, 2020Updated 6 years ago
- Official PyTorch implementation of the paper "TEMOS: Generating diverse human motions from textual descriptions", ECCV 2022 (Oral)☆448Dec 13, 2023Updated 2 years ago
- Solving SMPL/MANO parameters from keypoint coordinates.☆545Feb 4, 2022Updated 4 years ago
- [ICCV 2021] CPF: Learning a Contact Potential Field to Model the Hand-Object Interaction☆139Sep 13, 2024Updated last year
- Code repository for the paper: "Coherent Reconstruction of Multiple Humans from a Single Image" in CVPR'20☆392Oct 27, 2021Updated 4 years ago
- [CVPR 2024✨Highlight] Official repository for HOLD, the first method that jointly reconstructs articulated hands and objects from monocul…☆472Mar 10, 2026Updated last month
- Data preparation and loader for AMASS☆959Jul 25, 2024Updated last year
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- [3DV 2021 Oral] Estimating two strongly interacting hand poses using Probabilistic Per-pixel Part Segmentation.☆55Sep 29, 2024Updated last year
- OmniControl: Control Any Joint at Any Time for Human Motion Generation, ICLR 2024☆417Jun 14, 2024Updated last year
- code release of paper "Compositional Human-Scene Interaction Synthesis with Semantic Control"☆105Nov 19, 2022Updated 3 years ago
- [Technical Report 2023] PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction☆241Sep 4, 2024Updated last year
- A set of tools to visualize and interact with sequences of 3D data.☆720Oct 10, 2025Updated 6 months ago
- [IJCV 2024] InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions☆317Jul 20, 2024Updated last year
- SMPL-X☆2,555Aug 12, 2024Updated last year