richgel999 / crunch
Advanced DXTc texture compression library
☆143Updated 8 years ago
Alternatives and similar repositories for crunch:
Users that are interested in crunch are comparing it to the libraries listed below
- Intel Asteroids DirectX 12 Sample☆130Updated 7 months ago
- A fast texture compressor for various formats☆249Updated 3 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆333Updated 6 years ago
- C++11 lock-free job queue☆83Updated 8 years ago
- AMD Triangle Order Optimization Tool.☆223Updated 4 years ago
- Fast single source file BC7/BPTC texture encoder with perceptual metric support☆153Updated last year
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆114Updated 2 years ago
- OpenGL sample for NV_command_list☆111Updated last year
- ☆133Updated 9 years ago
- SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU☆154Updated 10 years ago
- Generalized Texture Compression -- Aimed to provide GPU-decompress and higher compression rates.☆133Updated 7 years ago
- OpenGL and Vulkan header and loader generator.☆205Updated 3 months ago
- An abstract graphics API library☆121Updated 5 years ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆319Updated 3 months ago
- An implementation of Hello Triangle using the Mantle API on Windows☆91Updated 4 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆117Updated 6 years ago
- A collection of interoperable minimalistic C libraries☆135Updated 5 years ago
- Pyramid Shader Analyzer☆305Updated 5 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆119Updated 2 years ago
- Runtime C++ Editing☆160Updated 7 years ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆160Updated last year
- Multiplatform multithreaded context swapping fiber based job system.☆160Updated 8 years ago
- Direct3D 12.0 quick reference guide☆57Updated 7 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆239Updated last year
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆57Updated 8 years ago
- C++17 GLSL-like vector and matrix math lib☆187Updated 3 years ago