meistdan / ploc
Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction
☆34Updated 7 years ago
Alternatives and similar repositories for ploc:
Users that are interested in ploc are comparing it to the libraries listed below
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- ☆23Updated 3 weeks ago
- ☆25Updated 3 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated last year
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 10 months ago
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago
- Experimental GPU renderer using two-stage programming☆35Updated 2 years ago
- physically based path tracer on gpu☆55Updated 4 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Volumetric path tracer written in C++☆45Updated 2 years ago
- An Efficient Transport Estimator for Complex Layered Materials☆13Updated 4 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆42Updated 3 months ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆57Updated 9 months ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A program that reads a file with sample sequences and uses them to integrate a specified 2D function.☆19Updated 5 years ago
- DX12 Path Tracer with ShaderToy interop☆43Updated 3 months ago
- ☆17Updated 7 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆44Updated 2 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 2 months ago
- A compute/workgraph workload running inside the Cauldron framework☆25Updated last year
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Renderer and BVH traversal library☆59Updated 5 months ago
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Updated 2 years ago