chitalu / oibvh-tree
Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"
☆31Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for oibvh-tree
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆32Updated 2 years ago
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆25Updated 2 years ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆74Updated last year
- ☆19Updated 3 years ago
- Little helper project that builds a BVH over triangles, and allows for querying closest surface point for given input point☆23Updated 2 years ago
- A library for various continuous collision detection algorithms.☆54Updated last year
- ☆39Updated 2 years ago
- Fast CUDA 3x3 SVD☆69Updated 6 years ago
- ☆53Updated 5 years ago
- Convex Polyhedral Meshing for Robust Solid Modeling☆52Updated 11 months ago
- Indirect Predicates for Geometric Constructions☆42Updated 7 months ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆48Updated 2 months ago
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆17Updated 2 weeks ago
- Sweep and Tiniest Queue & Tight-Inclusion GPU CCD☆12Updated last month
- ADMM ⊇ Projective Dynamics: Fast Simulation of Hyperelastic Models with Dynamic Constraints☆87Updated 4 years ago
- C++ library for fast computation of neighbor lists in point clouds.☆54Updated last year
- Gradients/Hessians for optimizing with rotation variables.☆25Updated last year
- ☆48Updated 6 months ago
- Signed Distance Function from triangle mesh.☆91Updated 5 years ago
- ☆29Updated 2 years ago
- ☆31Updated 6 months ago
- ☆22Updated 2 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆49Updated 2 years ago
- Public code release for "Swept Volumes via Spacetime Numerical Continuation", presented at SIGGRAPH 2021 and authored by Silvia Sellán, N…☆55Updated 4 months ago
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆34Updated 2 years ago
- Optimization-based implicit material point method☆42Updated 3 years ago
- Stark is a C++ and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner.☆37Updated this week
- ☆25Updated 5 years ago
- ☆54Updated 10 months ago
- A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]☆134Updated 5 months ago