chitalu / oibvh-treeLinks
Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"
☆31Updated 4 years ago
Alternatives and similar repositories for oibvh-tree
Users that are interested in oibvh-tree are comparing it to the libraries listed below
Sorting:
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆34Updated 2 years ago
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆26Updated 3 years ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆77Updated last year
- A high performance and friendly GPU LBVH implementation.☆24Updated 2 months ago
- Sweep and Tiniest Queue & Tight-Inclusion GPU CCD☆17Updated last month
- Little helper project that builds a BVH over triangles, and allows for querying closest surface point for given input point☆24Updated 3 years ago
- Convex Polyhedral Meshing for Robust Solid Modeling☆56Updated this week
- A library for various continuous collision detection algorithms.☆59Updated 2 years ago
- ☆39Updated 3 years ago
- Signed Distance Function from triangle mesh.☆93Updated 6 years ago
- ☆55Updated 5 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆52Updated 2 years ago
- ☆20Updated 4 years ago
- Indirect Predicates for Geometric Constructions☆46Updated 3 weeks ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- C++ library for fast computation of neighbor lists in point clouds.☆57Updated 6 months ago
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆27Updated 2 months ago
- A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]☆142Updated last week
- Gradients/Hessians for optimizing with rotation variables.☆26Updated 2 years ago
- Fast CUDA 3x3 SVD☆73Updated 6 years ago
- Public code release for "Swept Volumes via Spacetime Numerical Continuation", presented at SIGGRAPH 2021 and authored by Silvia Sellán, N…☆61Updated 10 months ago
- Compute one-side Hausdorff distance between triangle meshes with error bound.☆28Updated 2 years ago
- ☆21Updated 3 years ago
- ☆31Updated last year
- ☆51Updated last year
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆37Updated 2 years ago
- This is an implementation of the paper "Exact and Efficient Polyhedral Envelope Containment Check". The algorithm conservatively predict…☆57Updated last month
- An example that complies and runs the fast winding number for soups☆76Updated 6 years ago
- The code of paper "Robust Computation of Implicit Surface Networks for Piecewise Linear Functions" (SIGGRAPH 2022)☆14Updated 6 months ago
- This is the fastest GPU SPH framework☆19Updated last year