ukoeln-vis / instanceviewerLinks
Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S. Zellmann, N. Morrical, I. Wald and V. Pascucci)
☆16Updated 5 years ago
Alternatives and similar repositories for instanceviewer
Users that are interested in instanceviewer are comparing it to the libraries listed below
Sorting:
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 3 years ago
- Voronoi-Based Foveated Volume Rendering☆10Updated 4 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Toy software vulkan ICD implementation☆21Updated 5 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- Demonstrates order independent transparency on Vulkan using depth peeling.☆20Updated 7 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆20Updated 2 years ago
- A micro packet ray tracer☆14Updated 7 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆34Updated 7 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Renderer and BVH traversal library☆59Updated 10 months ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆46Updated 7 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Generating Trees with a Space Colonization Algorithm☆41Updated 7 years ago
- A transfer function widget implemented using ImGui☆19Updated 3 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆41Updated 5 years ago
- ☆17Updated 7 years ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- A high-performance library for multi-physics simulations and geometric computation☆32Updated 4 years ago
- The front end code of my masters thesis which is about computational steering and CAVE virtual reality environment.☆19Updated 5 years ago
- ☆15Updated 7 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago