eliemichel / GrainViewer
The official implementation of the research paper "Real-time multiscale rendering of dense dynamic stackings"
☆14Updated last year
Related projects: ⓘ
- Embree viewer is a simple implementation of a progressive renderer, based on Intel's Embree raytracing kernels. Its UI is written in SDL2…☆28Updated 4 years ago
- ☆16Updated 3 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- Automatic UV Unwrapping Library for Dust3D☆83Updated 4 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆36Updated 4 years ago
- ☆24Updated 5 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆37Updated 2 years ago
- The official implementation of MesoGen: Designing Procedural On-Surface Stranded Mesostructures (Siggraph 2023)☆24Updated 7 months ago
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆33Updated 2 years ago
- USD format Poly Haven models☆23Updated 2 years ago
- An example implementation of OpenPBR in a WebGL pathtracer☆26Updated 3 months ago
- A Parallel Fluid Solver and Renderer on the GPU☆47Updated 3 years ago
- fast voronoi☆35Updated 11 months ago
- USD samples☆15Updated last year
- Work-in-progress CPU renderer using Embree☆18Updated 5 years ago
- BlenderPartioTools is an open-source add-on to import particle data in Blender.☆32Updated 4 years ago
- A 3D modeling software allowing free-form blending and topology changes☆21Updated 5 years ago
- Windows x64 Build for OpenVDB☆35Updated 9 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 2 years ago
- Gpu Renderer and Rasterizer - for python☆26Updated last month
- Tangent space normal map blending via quaternion rotation☆27Updated 7 years ago
- Physically-based shading experiments in Arnold renderer.☆29Updated last year
- Jet Framework's rendering resources☆32Updated 4 years ago
- Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).☆39Updated 3 years ago
- ☆29Updated 2 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 3 years ago
- pbrt-v3 implementation of Procedural Physically based BRDF for Real-Time Rendering of Glints. Xavier Chermain (ICUBE), Basile Sauvage (IC…☆21Updated 3 years ago
- Simulation tools for animating interacting soft objects☆29Updated 2 weeks ago
- Stochastic Substitute Tree (SST) real-time demo☆20Updated 4 years ago
- Position Based Fluids 2D Tutorial☆15Updated 2 years ago