eliemichel / GrainViewer
The official implementation of the research paper "Real-time multiscale rendering of dense dynamic stackings"
☆14Updated last year
Alternatives and similar repositories for GrainViewer:
Users that are interested in GrainViewer are comparing it to the libraries listed below
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆19Updated 4 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆39Updated 5 years ago
- Embree viewer is a simple implementation of a progressive renderer, based on Intel's Embree raytracing kernels. Its UI is written in SDL2…☆28Updated 5 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated 10 months ago
- GPU implementation of my paper, Real-Time Fluid Simulation on the Surface of a Sphere☆23Updated 5 years ago
- Automatic UV Unwrapping Library for Dust3D☆86Updated 4 years ago
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆36Updated 2 months ago
- 3D painting tool☆39Updated 11 years ago
- ☆21Updated 10 months ago
- A Parallel Fluid Solver and Renderer on the GPU☆61Updated 3 years ago
- Raytracing Study☆14Updated 8 months ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 2 years ago
- ☆18Updated 3 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- Physically based Monte Carlo renderer written in C++☆29Updated 3 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆48Updated 2 years ago
- pbrt-v4 render engine/exporter for Blender☆32Updated 10 months ago
- USD format Poly Haven models☆28Updated 2 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Small collection of USD assets☆46Updated 6 months ago
- Renderer and BVH traversal library☆59Updated 4 months ago
- ☆63Updated 6 years ago
- This is my experiments with BVH build algorithms on GPU.☆52Updated 5 months ago
- ☆25Updated 5 years ago
- Image processing tool for physically based shading.☆33Updated 3 years ago