Source for our HPG Paper "CPU-Style SIMD Ray Traversal on GPUs"
☆15Aug 31, 2018Updated 8 years ago
Alternatives and similar repositories for simd-ray-traversal
Users that are interested in simd-ray-traversal are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆57Jul 25, 2015Updated 11 years ago
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆42Feb 5, 2018Updated 8 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Dec 19, 2021Updated 4 years ago
- ☆52Feb 5, 2024Updated 2 years ago
- AdamYuan's PathTracer☆15Apr 13, 2019Updated 7 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- ☆19Feb 19, 2018Updated 8 years ago
- Comparing various C++ OBJ parsing libraries☆19Jan 20, 2023Updated 3 years ago
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 7 years ago
- OpenCL path tracer written in Python☆16Oct 16, 2016Updated 10 years ago
- An animated ray tracing demonstration tool built in Unity.☆17Oct 20, 2019Updated 7 years ago
- Source code of my master thesis on occlusion culling for (out-of-core) path tracing☆16Jul 29, 2025Updated last year
- A personal realtime renderer project☆17Apr 14, 2023Updated 3 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Mar 23, 2021Updated 5 years ago
- Monte Carlo Render Viewing and Visualization Tools☆11Apr 20, 2021Updated 5 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Jul 11, 2022Updated 4 years ago
- OpenCL Path Tracer developed for the Advanced Graphics course at Utrecht University. By Claudio Freda and Mathijs Molenaar.☆13Aug 16, 2021Updated 5 years ago
- ☆13Dec 3, 2021Updated 4 years ago
- GPU accelerated monte carlo path tracer powered by vulkan☆19Jan 21, 2022Updated 4 years ago
- Common core framework for implementing Global Illumination techniques☆14May 31, 2018Updated 8 years ago
- CPU Path Tracer☆19Sep 9, 2023Updated 3 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆52Jun 6, 2023Updated 3 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆34Jan 29, 2022Updated 4 years ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆13Nov 24, 2023Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- GPU ray tracing framework.☆20May 7, 2016Updated 10 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Jul 10, 2026Updated 3 months ago
- A hexagonal prism BVH: more efficient than AABB.☆18Jul 3, 2019Updated 7 years ago
- Spherical Harmonics library inspired by D3DX☆16Jan 23, 2012Updated 14 years ago
- ☆18Updated this week
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆14Mar 9, 2021Updated 5 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆35Jan 26, 2021Updated 5 years ago
- FlatlandRT is a 2D ray tracer visualization tool☆76Jul 21, 2026Updated 3 months ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆41Oct 1, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆136Dec 9, 2024Updated last year
- Game engine☆59May 22, 2026Updated 5 months ago
- C implementation of MATLAB built-in function of imresize.☆14Feb 12, 2018Updated 8 years ago
- Basic software rasterizer used to illustrate some concepts in a course.☆38Oct 5, 2020Updated 6 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Jun 28, 2021Updated 5 years ago
- Demo project for the leb3D structure for path tracing☆26Aug 10, 2025Updated last year
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆56Aug 17, 2018Updated 8 years ago