lispbub / simd-ray-traversalLinks
Source for our HPG Paper "CPU-Style SIMD Ray Traversal on GPUs"
☆15Updated 7 years ago
Alternatives and similar repositories for simd-ray-traversal
Users that are interested in simd-ray-traversal are comparing it to the libraries listed below
Sorting:
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Easy, simple path trace renderer.☆57Updated last week
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆35Updated 7 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆34Updated 4 years ago
- Offline renderer used for my blog posts☆107Updated 7 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆124Updated 10 months ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Updated 5 years ago
- Texture Set Neural Compression Sample☆65Updated 3 months ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆50Updated 3 years ago
- Assets used during the creation of SEED's Project PICA PICA☆77Updated 6 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated 2 years ago
- Repo for KickstartRT demo application☆52Updated 2 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- DirectX Raytracing Path Tracer☆59Updated 3 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- DX12 Path Tracer with ShaderToy interop☆46Updated 9 months ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆59Updated last year
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 9 months ago
- Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.☆14Updated 3 years ago
- Headers, tests, and examples for Covariance Tracing☆49Updated 5 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Updated 3 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- Volumetric path tracer written in C++☆46Updated 2 years ago
- An interactive OpenCL wavefront path tracer☆78Updated last year