lispbub / simd-ray-traversalLinks
Source for our HPG Paper "CPU-Style SIMD Ray Traversal on GPUs"
☆15Updated 6 years ago
Alternatives and similar repositories for simd-ray-traversal
Users that are interested in simd-ray-traversal are comparing it to the libraries listed below
Sorting:
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Easy, simple path trace renderer.☆57Updated 2 months ago
- Offline renderer used for my blog posts☆104Updated 6 years ago
- Assets used during the creation of SEED's Project PICA PICA☆76Updated 5 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Updated 5 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆58Updated last year
- Repo for KickstartRT demo application☆52Updated 2 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Updated 4 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆87Updated last year
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆35Updated 7 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- physically based path tracer on gpu☆56Updated 5 years ago
- Renderer and BVH traversal library☆59Updated 9 months ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 7 months ago
- An interactive OpenCL wavefront path tracer☆78Updated last year
- DX12 Path Tracer with ShaderToy interop☆44Updated 7 months ago
- ☆23Updated last month
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆124Updated 8 months ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Updated 3 years ago
- ☆25Updated 3 years ago
- Implementation of "Single-pass stratified importance resampling"☆31Updated 3 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Updated 4 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- Volumetric path tracer written in C++☆46Updated 2 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago