Source for our HPG Paper "CPU-Style SIMD Ray Traversal on GPUs"
☆15Aug 31, 2018Updated 7 years ago
Alternatives and similar repositories for simd-ray-traversal
Users that are interested in simd-ray-traversal are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆39Feb 5, 2018Updated 8 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Dec 19, 2021Updated 4 years ago
- AdamYuan's PathTracer☆15Apr 13, 2019Updated 7 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Jul 25, 2015Updated 10 years ago
- ☆18Feb 19, 2018Updated 8 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- ☆50Feb 5, 2024Updated 2 years ago
- OpenCL path tracer written in Python☆16Oct 16, 2016Updated 9 years ago
- Comparing various C++ OBJ parsing libraries☆18Jan 20, 2023Updated 3 years ago
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 6 years ago
- Source code of my master thesis on occlusion culling for (out-of-core) path tracing☆16Jul 29, 2025Updated 11 months ago
- An animated ray tracing demonstration tool built in Unity.☆17Oct 20, 2019Updated 6 years ago
- OpenCL Path Tracer developed for the Advanced Graphics course at Utrecht University. By Claudio Freda and Mathijs Molenaar.☆13Aug 16, 2021Updated 4 years ago
- A personal realtime renderer project☆17Apr 14, 2023Updated 3 years ago
- Monte Carlo Render Viewing and Visualization Tools☆11Apr 20, 2021Updated 5 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- GPU accelerated monte carlo path tracer powered by vulkan☆19Jan 21, 2022Updated 4 years ago
- GPU ray tracing framework.☆20May 7, 2016Updated 10 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Jul 11, 2022Updated 3 years ago
- CPU Path Tracer☆19Sep 9, 2023Updated 2 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆50Jun 6, 2023Updated 3 years ago
- Spherical Harmonics library inspired by D3DX☆16Jan 23, 2012Updated 14 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆34Jan 29, 2022Updated 4 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Apr 10, 2026Updated 2 months ago
- Common core framework for implementing Global Illumination techniques☆14May 31, 2018Updated 8 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆14Mar 9, 2021Updated 5 years ago
- A one-stop font atlas generator☆14Jan 27, 2018Updated 8 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆35Jan 26, 2021Updated 5 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Jul 3, 2019Updated 6 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆133Dec 9, 2024Updated last year
- Basic software rasterizer used to illustrate some concepts in a course.☆38Oct 5, 2020Updated 5 years ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆40Oct 1, 2025Updated 9 months ago
- FlatlandRT is a 2D ray tracer visualization tool☆77Jun 22, 2026Updated last week
- Headers, tests, and examples for Covariance Tracing☆52Aug 20, 2020Updated 5 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- ☆18Nov 29, 2015Updated 10 years ago
- Yet Another (actually non-)Relativistic Renderer☆12Apr 4, 2022Updated 4 years ago
- An introduction to Shaders and the graphics pipeline for ITP unconference, spring 2017☆18Jan 17, 2017Updated 9 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Mar 23, 2021Updated 5 years ago
- Game engine☆59May 22, 2026Updated last month
- Tools for creation and manipulation of triangle meshes☆14Feb 10, 2024Updated 2 years ago
- A minimalist andf platform-agnostic application layer for writing graphical applications, with a strong emphasis on simplicity and ease o…☆36Feb 22, 2022Updated 4 years ago