kseitz / selosLinks
A shader system built using staged metaprogramming
☆14Updated 3 years ago
Alternatives and similar repositories for selos
Users that are interested in selos are comparing it to the libraries listed below
Sorting:
- Renderer and BVH traversal library☆59Updated 3 weeks ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A visualization and editing tool for reflectance data☆140Updated 6 years ago
- ☆53Updated 6 years ago
- Offline renderer used for my blog posts☆107Updated 7 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 6 years ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆168Updated 6 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- Source code release for Temporal Gradient-Domain Path Tracing [Manzi and Kettunen et al. 2016]☆15Updated 6 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- An interactive OpenCL wavefront path tracer☆78Updated last year
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆96Updated 2 years ago
- A library for ray tracing based rendering algorithms using CUDA☆51Updated 4 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆87Updated 2 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 3 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆35Updated 7 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆124Updated 10 months ago
- A research-oriented renderer☆104Updated 4 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated 2 years ago
- Headers, tests, and examples for Covariance Tracing☆49Updated 5 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- OptiX Path Tracer☆91Updated 7 months ago
- Monte Carlo Ray Tracing Renderer☆77Updated 6 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 4 years ago
- 2D visualizer for specular path manifolds☆73Updated 4 years ago