BachiLi / lajolla_publicLinks
UCSD CSE 272 renderer
☆98Updated 6 months ago
Alternatives and similar repositories for lajolla_public
Users that are interested in lajolla_public are comparing it to the libraries listed below
Sorting:
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆93Updated 11 months ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆39Updated last year
- Real-Time Path Guiding Using Bounding Voxel Sampling☆29Updated last year
- ☆66Updated last month
- Mitsuba renderer(modified for CMake compilation).☆21Updated 3 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆83Updated 9 months ago
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆60Updated 8 months ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆129Updated last year
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆31Updated 3 months ago
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆35Updated 5 months ago
- ReSTIR-GI implementation in Mitsuba3☆17Updated 2 years ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆37Updated 4 years ago
- ☆60Updated 2 years ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆27Updated 3 years ago
- Codes of Chi-squared Progressive Photon Mapping☆27Updated 4 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆164Updated last year
- ☆27Updated last year
- Various Volume Renders / Scenes for pbrt-v4☆32Updated 2 years ago
- A simple interactive ray-tracing renderer.☆46Updated 8 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆22Updated last year
- An online test suite for rendering research, based on Disney Research's interactive viewer☆43Updated 3 years ago
- Sandbox for graphics paper implementation☆236Updated 3 months ago
- Code for "Compositional Neural Scene Representations for Shading Inference"☆26Updated 5 years ago
- ☆21Updated 6 years ago
- ☆19Updated last year
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆26Updated 10 months ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆87Updated 2 years ago
- Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials☆14Updated last year
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆28Updated 10 months ago
- ☆39Updated 3 years ago