BachiLi / lajolla_public
UCSD CSE 272 renderer
☆71Updated 7 months ago
Related projects: ⓘ
- Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"☆49Updated 3 weeks ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆39Updated 5 months ago
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆53Updated last year
- Real-Time Path Guiding Using Bounding Voxel Sampling☆18Updated last month
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆32Updated last year
- ☆34Updated last week
- Codes of Chi-squared Progressive Photon Mapping☆27Updated 3 years ago
- Mitsuba renderer(modified for CMake compilation).☆17Updated 2 years ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆35Updated 3 years ago
- EMCA: Explorer of Monte Carlo based Algorithms☆12Updated 2 years ago
- Expansion of the Nori renderer☆15Updated 8 years ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆108Updated 4 months ago
- This code implements the key ideas of the paper: Rendering Specular Microgeometry with Wave Optics, by Ling-Qi Yan, Miloš Hašan, Bruce Wa…☆40Updated 5 years ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆28Updated 2 years ago
- An online test suite for rendering research, based on Disney Research's interactive viewer☆39Updated 2 years ago
- Path-space differentiable renderer☆155Updated 11 months ago
- ☆20Updated 6 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆75Updated last month
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆153Updated 3 months ago
- A differential theory of radiative transfer☆62Updated 4 years ago
- Code for "Compositional Neural Scene Representations for Shading Inference"☆25Updated 4 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆85Updated last year
- ReSTIR-GI implementation in Mitsuba3☆13Updated last year
- ☆39Updated 2 years ago
- A small utility to convert OpenVDB files to the Mitsuba 2 volume format☆20Updated 2 years ago
- ☆103Updated 4 years ago
- ☆53Updated 2 years ago
- Tutorials and other resources for the Mitsuba 3 library☆49Updated 3 weeks ago
- KiRaRay is a simple interactive ray-tracing renderer using OptiX.☆43Updated last month
- 2D visualizer for specular path manifolds☆64Updated 3 years ago