pgrit / EfficiencyAwareMIS
Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"
☆28Updated 2 years ago
Alternatives and similar repositories for EfficiencyAwareMIS:
Users that are interested in EfficiencyAwareMIS are comparing it to the libraries listed below
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆28Updated 2 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated last year
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Updated 4 years ago
- a simple implementation of "Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths" (ACM TOG …☆24Updated 5 months ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- ☆25Updated 3 years ago
- A simple and fast parser for PBRT v3 files☆23Updated last year
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆37Updated 4 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆56Updated 8 months ago
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago
- GPU prototype implementation for neural parametric mixtures guiding☆23Updated last month
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 9 months ago
- Experimental GPU renderer using two-stage programming☆33Updated 2 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆44Updated 2 years ago
- An Efficient Transport Estimator for Complex Layered Materials☆13Updated 4 years ago
- A simple interactive ray-tracing renderer.☆42Updated 3 months ago
- Core code of the paper "Unbiased Caustics Rendering Guided by Representative Specular Paths".☆11Updated 2 years ago
- ☆18Updated 3 years ago
- Physically based renderer☆27Updated 3 years ago
- Volumetric path tracer written in C++☆45Updated 2 years ago
- ☆17Updated 7 years ago
- Implementation of "Focal Path Guiding for Light Transport Simulation" (SIGGRAPH 2023)☆21Updated last year
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆41Updated 2 months ago
- Codes of Chi-squared Progressive Photon Mapping☆28Updated 4 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 2 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆48Updated 2 years ago
- Real-Time Path Guiding Using Bounding Voxel Sampling☆29Updated 7 months ago