Whippletree, a novel approach to scheduling dynamic, irregular workloads on the GPU
☆24Nov 24, 2015Updated 10 years ago
Alternatives and similar repositories for whippletree
Users that are interested in whippletree are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Jul 9, 2022Updated 4 years ago
- Feature generation for adaptive gradient-domain path tracing☆10May 22, 2019Updated 7 years ago
- ☆15Jun 8, 2026Updated 3 months ago
- Headers, tests, and examples for Covariance Tracing☆52Aug 20, 2020Updated 6 years ago
- Driver package for the SCHUNK LWA4P and other CanOpen enabled devices.☆13Nov 2, 2017Updated 8 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- ☆24May 15, 2023Updated 3 years ago
- A shader system built using staged metaprogramming☆15Jul 9, 2022Updated 4 years ago
- Source code release for Temporal Gradient-Domain Path Tracing [Manzi and Kettunen et al. 2016]☆16Mar 1, 2019Updated 7 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆44Apr 6, 2016Updated 10 years ago
- A lightweight ZeroMQ socket server for the JVM (written in Jython for now).☆16Apr 4, 2012Updated 14 years ago
- Driver package for the SCHUNK SVH Five-Finger-Hand.☆15Oct 18, 2022Updated 3 years ago
- Eikonal rendering + mitsuba☆17Oct 5, 2021Updated 4 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆55Aug 17, 2018Updated 8 years ago
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Mar 15, 2019Updated 7 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Monte Carlo Speckle Rendering☆18Sep 5, 2019Updated 7 years ago
- ☆17Jan 5, 2022Updated 4 years ago
- Quantifying the Error of Light Transport Algorithms☆15Jul 29, 2019Updated 7 years ago
- Open source release of the Piko graphics pipeline compiler.☆15May 5, 2015Updated 11 years ago
- CS510 Advanced Topics in Concurrency Project☆16Jun 4, 2020Updated 6 years ago
- This repository contains the source code of the paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations b…☆21Apr 14, 2022Updated 4 years ago
- Supplementary materials for our SIGGRAPH 2022 paper☆28Apr 28, 2022Updated 4 years ago
- ☆25Aug 20, 2017Updated 9 years ago
- Compute graphics rust library☆12Nov 17, 2024Updated last year
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- ☆65Updated this week
- Mitsuba renderer main repository☆24Sep 28, 2022Updated 3 years ago
- Evaluating different memory managers for dynamic GPU memory☆26Dec 16, 2020Updated 5 years ago
- ☆31May 24, 2026Updated 4 months ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Jul 1, 2021Updated 5 years ago
- KWANT is an open source C++ toolkit for computing scores and other metrics for object tracking systems.☆12Jan 22, 2026Updated 8 months ago
- Just a simple graph for displaying CPU and GPU load under Windows. GPU load only for Nvidia cards at the moment.☆16Feb 19, 2017Updated 9 years ago
- fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/☆32Dec 31, 2012Updated 13 years ago
- ☆10Dec 31, 2018Updated 7 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- A lightweight C++ optimization library for nonlinear problems☆12Sep 23, 2024Updated 2 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Apr 18, 2021Updated 5 years ago
- A multi-banked non-blocking cache that handles efficiently thousands of outstanding misses, especially suited for bandwidth-bound latency…☆22Dec 3, 2020Updated 5 years ago
- Low-level rpp-based Vulkan 1.3 abstraction layer☆23Dec 21, 2024Updated last year
- Implementation of a full-wave reference simulator for computing surface reflectance.☆20Apr 7, 2025Updated last year
- An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in charac…☆22Mar 10, 2025Updated last year
- High performance GPU accelerated ray tracer using OpenCL/CUDA☆33Sep 26, 2021Updated 5 years ago