bryancatanzaro / variantLinks
variant type for CUDA
☆12Updated 9 years ago
Alternatives and similar repositories for variant
Users that are interested in variant are comparing it to the libraries listed below
Sorting:
- nanothread — Minimal thread pool for task parallelism☆78Updated 3 months ago
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Updated 6 years ago
- ☆52Updated 6 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 6 years ago
- Tiny self-contained C++ version of the PCG32 pseudorandom number generator☆75Updated 9 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 2 years ago
- Renderer and BVH traversal library☆59Updated 8 months ago
- ☆26Updated 3 years ago
- ☆17Updated 7 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆65Updated 3 years ago
- GLSL code generator to aid use of Vulkan's descriptor set indexing☆12Updated 6 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- SPMD in C++☆68Updated 5 years ago
- Monte Carlo Render Viewing and Visualization Tools☆11Updated 4 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Updated 3 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Updated 3 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆55Updated 6 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- NanoSTL, a small subset of C++ STL and libm☆128Updated 6 months ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Updated 4 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 6 years ago
- C++20 Vulkan and GLes rendering engine☆17Updated 7 months ago
- Cuda matrix computation library that is specified for small matrix operation (3x3, 4x4, 1x3, 1x4, etc.). Including buffer☆19Updated last year
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Updated 2 years ago
- A C++/CUDA library for loading CUDA sparse textures on demand in OptiX renderers☆14Updated last month
- RTX compute samples☆70Updated 2 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago