bryancatanzaro / variant
variant type for CUDA
☆12Updated 9 years ago
Related projects ⓘ
Alternatives and complementary repositories for variant
- ☆51Updated 5 years ago
- nanothread — Minimal thread pool for task parallelism☆57Updated 6 months ago
- Monte Carlo Render Viewing and Visualization Tools☆11Updated 3 years ago
- CUDA Extension Wrangler☆24Updated 5 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- Tiny self-contained C++ version of the PCG32 pseudorandom number generator☆74Updated 8 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆50Updated 6 years ago
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Updated 5 years ago
- fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/☆22Updated 11 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆35Updated 2 years ago
- ☆25Updated 2 years ago
- SPMD in C++☆68Updated 4 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆64Updated 2 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Updated 3 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆14Updated last year
- GLSL code generator to aid use of Vulkan's descriptor set indexing☆12Updated 5 years ago
- Parallel Stable Sort☆13Updated 9 years ago
- A performance-portable geodesic ray tracing library.☆24Updated last year
- Half precision floating point C++ library (imported from sourceforge upstream).☆33Updated 7 years ago
- Quantifying the Error of Light Transport Algorithms☆13Updated 5 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 4 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆53Updated 9 years ago
- Renderer and BVH traversal library☆58Updated last week
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Updated 2 years ago
- ☆39Updated 9 months ago
- Whippletree, a novel approach to scheduling dynamic, irregular workloads on the GPU☆21Updated 8 years ago