Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"
☆56Jul 25, 2015Updated 10 years ago
Alternatives and similar repositories for atrbvh
Users that are interested in atrbvh are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Source for our HPG Paper "CPU-Style SIMD Ray Traversal on GPUs"☆15Aug 31, 2018Updated 7 years ago
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆39Feb 5, 2018Updated 8 years ago
- ☆18Feb 19, 2018Updated 8 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆44Apr 6, 2016Updated 9 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆129Dec 9, 2024Updated last year
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting with the flexibility to host WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Cloudways by DigitalOcean.
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44May 12, 2015Updated 10 years ago
- Monte Carlo Ray Tracing Renderer☆77Dec 23, 2018Updated 7 years ago
- CUDA accelerated BVH Construction☆17Dec 17, 2015Updated 10 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Aug 17, 2018Updated 7 years ago
- A research-oriented renderer☆105Oct 22, 2021Updated 4 years ago
- An Efficient Transport Estimator for Complex Layered Materials☆13May 28, 2020Updated 5 years ago
- ☆56Dec 14, 2025Updated 3 months ago
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 9 years ago
- an implementation of parallel linear BVH (LBVH) on GPU☆255Jun 8, 2020Updated 5 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- BVH STAR in Japanese☆83Aug 5, 2020Updated 5 years ago
- Optimised BVH traversal + HDRI environment mapping☆230Feb 28, 2020Updated 6 years ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Apr 27, 2021Updated 4 years ago
- GPU ray tracing framework.☆20May 7, 2016Updated 9 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Jan 14, 2025Updated last year
- Monte Carlo Render Viewing and Visualization Tools☆11Apr 20, 2021Updated 4 years ago
- ☆49Feb 5, 2024Updated 2 years ago
- The code in this tutorial implements a BVH acceleration structure☆82Feb 28, 2020Updated 6 years ago
- Notes on updating pbrt-v3 exporters to pbrt-v4☆10Aug 5, 2022Updated 3 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- CMU 15-462/662 Assignment 3: A Mini-Path Tracer☆27Mar 22, 2016Updated 10 years ago
- Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev…☆230Jun 27, 2021Updated 4 years ago
- Renderer and BVH traversal library☆58Nov 23, 2025Updated 4 months ago
- Real-time Collision Culling of a Million Bodies on Graphics Processing Units. SIGGRAPH ASIA, Dec. 2010☆18Mar 26, 2015Updated 11 years ago
- Extended Convolution Histogram of Orientations☆14Dec 7, 2021Updated 4 years ago
- N-Way shape blender plugin (with weight controller plugin) for Maya☆12Apr 15, 2019Updated 6 years ago
- ☆54May 5, 2019Updated 6 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 2 years ago
- AnyDSL traversal code☆15Feb 18, 2019Updated 7 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Jul 9, 2022Updated 3 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Sep 20, 2022Updated 3 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆34Jan 29, 2022Updated 4 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Dec 6, 2019Updated 6 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Jul 1, 2021Updated 4 years ago
- A Simple Spectral Renderer☆212Jul 19, 2020Updated 5 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17May 7, 2019Updated 6 years ago