Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"
☆57Jul 25, 2015Updated 11 years ago
Alternatives and similar repositories for atrbvh
Users that are interested in atrbvh are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Source for our HPG Paper "CPU-Style SIMD Ray Traversal on GPUs"☆15Aug 31, 2018Updated 8 years ago
- ☆19Feb 19, 2018Updated 8 years ago
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆41Feb 5, 2018Updated 8 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆136Dec 9, 2024Updated last year
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44May 12, 2015Updated 11 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Understanding the Efficiency of Ray Traversal on GPUs☆44Apr 6, 2016Updated 10 years ago
- GPU ray tracing framework.☆20May 7, 2016Updated 10 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆19Dec 6, 2019Updated 6 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆56Aug 17, 2018Updated 8 years ago
- Monte Carlo Ray Tracing Renderer☆77Dec 23, 2018Updated 7 years ago
- BVH STAR in Japanese☆83Aug 5, 2020Updated 6 years ago
- AnyDSL traversal code☆16Feb 18, 2019Updated 7 years ago
- ☆52Feb 5, 2024Updated 2 years ago
- An Efficient Transport Estimator for Complex Layered Materials☆13May 28, 2020Updated 6 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- ☆52May 5, 2019Updated 7 years ago
- A research-oriented renderer☆106Oct 22, 2021Updated 5 years ago
- CUDA accelerated BVH Construction☆17Dec 17, 2015Updated 10 years ago
- Supplemental Materials for the paper 'Performance Evaluation of Acceleration Structures for Cone Tracing Traversal' in Journal of Compute…☆14Jan 17, 2020Updated 6 years ago
- Optimised BVH traversal + HDRI environment mapping☆235Feb 28, 2020Updated 6 years ago
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 9 years ago
- ☆63Sep 28, 2026Updated last month
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Jan 14, 2025Updated last year
- an implementation of parallel linear BVH (LBVH) on GPU☆267Jun 8, 2020Updated 6 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Entity component system geared for games☆17Jun 21, 2019Updated 7 years ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Apr 27, 2021Updated 5 years ago
- Monte Carlo Render Viewing and Visualization Tools☆11Apr 20, 2021Updated 5 years ago
- CMU 15-462/662 Assignment 3: A Mini-Path Tracer☆28Mar 22, 2016Updated 10 years ago
- OpenCL Path Tracer developed for the Advanced Graphics course at Utrecht University. By Claudio Freda and Mathijs Molenaar.☆13Aug 16, 2021Updated 5 years ago
- Real-time Collision Culling of a Million Bodies on Graphics Processing Units. SIGGRAPH ASIA, Dec. 2010☆18Mar 26, 2015Updated 11 years ago
- The code in this tutorial implements a BVH acceleration structure☆82Feb 28, 2020Updated 6 years ago
- Notes on updating pbrt-v3 exporters to pbrt-v4☆10Aug 5, 2022Updated 4 years ago
- Renderer and BVH traversal library☆59Mar 30, 2026Updated 6 months ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆101Mar 1, 2019Updated 7 years ago
- Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev…☆241Jun 27, 2021Updated 5 years ago
- Extended Convolution Histogram of Orientations☆14Dec 7, 2021Updated 4 years ago
- N-Way shape blender plugin (with weight controller plugin) for Maya☆12Apr 15, 2019Updated 7 years ago
- Lightweight CPU/GPU path tracer☆422Jun 24, 2020Updated 6 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 3 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆27Sep 20, 2022Updated 4 years ago