lsimic / AobaAPI
C++ API/library for 3D polygonal mesh modeling
☆44Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for AobaAPI
- Examples for lsimic/AobaAPI☆12Updated 3 years ago
- Virtual GIZMO - 3D object manipulator / orientator, via mouse, with pan and dolly/zoom features☆50Updated 4 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆59Updated 4 years ago
- OpenGL-based voxel renderer☆65Updated 8 years ago
- Automatic UV Unwrapping Library for Dust3D☆83Updated 4 years ago
- Closed 3D Triangle Mesh Boolean Operation Library☆25Updated 3 years ago
- Dual Contoruing implemented in C++☆89Updated 5 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆75Updated 4 years ago
- Isotropic Remeshing of Triangulated Surface☆85Updated last year
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆34Updated 11 months ago
- A utility class which adds a way to include external files in a shader file.☆60Updated 4 months ago
- glTF Tutorials☆71Updated 7 years ago
- GPU Texture Baking Tool☆111Updated 5 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆52Updated 3 years ago
- A portable C++ library for simulating hydraulic erosion.☆55Updated last year
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆48Updated 2 years ago
- A demo of ambient occlusion map baking using DXR☆62Updated 2 years ago
- glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clea…☆74Updated 2 months ago
- Source code and tutorial for a progressive radiosity renderer written in C++ using OpenGL 4.5☆64Updated 5 years ago
- 📄 Triangle packer for light map☆75Updated 6 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆36Updated 2 weeks ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆77Updated last year
- A Graph-Based Procedural Modelling Library☆20Updated last month
- TinyMesh is a light-weight mesh processing library in C/C++.☆92Updated 11 months ago
- Converting vertex meshes to voxel data and visualizing using VCT☆78Updated 7 years ago
- A realtime lab software for experimentation around 3D models☆55Updated 2 months ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆47Updated 2 years ago
- CSG library for C++, port of https://github.com/evanw/csg.js/☆101Updated 7 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆26Updated 3 years ago
- A collection of common mesh subdivision algorithms☆91Updated 6 years ago