Zoophish / LambdaLinks
Physically based Monte Carlo renderer written in C++
☆32Updated 4 years ago
Alternatives and similar repositories for Lambda
Users that are interested in Lambda are comparing it to the libraries listed below
Sorting:
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- Easy, simple path trace renderer.☆57Updated 2 months ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆29Updated 4 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆81Updated 6 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆80Updated 2 years ago
- ☆37Updated 3 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Repo for KickstartRT demo application☆52Updated 2 years ago
- Repository contains models and reference files for ray-tracing☆66Updated 3 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")☆74Updated 5 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago
- A demo of ambient occlusion map baking using DXR☆65Updated 3 years ago
- OpenGL SPH fluid simulation and rendering☆29Updated 7 months ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated 2 years ago
- Image Based Lighting using DirectX 12.☆40Updated 5 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Quake II on Dx12☆31Updated 3 years ago