diharaw / lightmap-bakingLinks
An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.
☆66Updated 5 years ago
Alternatives and similar repositories for lightmap-baking
Users that are interested in lightmap-baking are comparing it to the libraries listed below
Sorting:
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆55Updated 3 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated last month
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆60Updated 4 years ago
- ☆42Updated 5 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆67Updated 6 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆63Updated 6 years ago
- GPU occlusion culling using compute shader with Vulkan☆56Updated 7 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- A demo of ambient occlusion map baking using DXR☆66Updated 3 years ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆47Updated 4 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆31Updated 4 years ago
- OpenGL Renderer w/ FrameGraph☆111Updated 9 months ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆88Updated 5 years ago
- Global Illumination using Spherical Harmonics☆85Updated 4 years ago
- Checkerboard rendering with Magnum and OpenGL☆44Updated 3 years ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆121Updated 8 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆51Updated 3 years ago
- ☆43Updated 6 years ago
- ☆135Updated 2 years ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆60Updated 7 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆23Updated 4 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- A flexible rendering engine for real-time graphics R&D☆27Updated 3 weeks ago
- Master's thesis implementing real-time global illumination method.☆159Updated 7 years ago
- Horizon Based Ambient Occlusion☆119Updated 10 years ago
- ☆104Updated 7 years ago
- Playground for messing around with bgfx and friends☆62Updated 6 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆35Updated 7 years ago
- Order Independent Transparency via Linked List Sorting on GPU☆80Updated 5 years ago