diharaw / lightmap-bakingLinks
An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.
☆60Updated 5 years ago
Alternatives and similar repositories for lightmap-baking
Users that are interested in lightmap-baking are comparing it to the libraries listed below
Sorting:
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆52Updated 3 years ago
- ☆41Updated 5 years ago
- OpenGL Renderer w/ FrameGraph☆93Updated 3 months ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆40Updated 3 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- GPU occlusion culling using compute shader with Vulkan☆55Updated 7 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆54Updated 3 years ago
- A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.☆20Updated 5 years ago
- Checkerboard rendering with Magnum and OpenGL☆43Updated 3 years ago
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago
- Repo for KickstartRT demo application☆51Updated 2 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 7 years ago
- Demo code for the compressed shadow maps project☆46Updated 5 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆66Updated 6 years ago
- A demo of ambient occlusion map baking using DXR☆64Updated 3 years ago
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆19Updated 5 years ago
- A flexible rendering engine for real-time graphics R&D☆24Updated last week
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆37Updated last week
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆57Updated 3 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆29Updated 4 years ago
- Collection of meshlet generation algorithms☆108Updated 3 months ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆39Updated 3 months ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆85Updated 7 years ago
- Moment shadow mapping walkthrough (description only)☆28Updated 7 years ago