lsimic / AobaExamplesLinks
Examples for lsimic/AobaAPI
☆15Updated 4 years ago
Alternatives and similar repositories for AobaExamples
Users that are interested in AobaExamples are comparing it to the libraries listed below
Sorting:
- C++ API/library for 3D polygonal mesh modeling☆52Updated 4 years ago
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆27Updated 3 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆50Updated 5 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆67Updated 6 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 10 months ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆32Updated 5 years ago
- Visual shader editor for Lumix Engine☆14Updated 5 months ago
- Zenit Editor is a material editor node-based in OpenGL and C++ for the final thesis at UPC-CITM.☆13Updated 2 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated 2 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆23Updated 4 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- procedural geometry for Ogre3D☆46Updated last month
- SuperTerrain+: A real-time procedural 3D infinite terrain engine with geographical features and photorealistic rendering.☆17Updated 2 years ago
- A realtime lab software for experimentation around 3D models☆58Updated last year
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Updated 6 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆16Updated 8 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆53Updated 9 months ago
- OpenGL 4 PBR engine☆29Updated 6 years ago
- OpenGL compute shader fluid☆23Updated 5 years ago
- Cranberry Game Engine is my Personal hobby game engine☆15Updated last month
- My own framework on which I try things (mostly rendering-related)☆18Updated 7 months ago
- C++ 3D Engine built with Vulkan☆22Updated 5 months ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- This is a Qt and OpenGL based mesh editor.☆17Updated 9 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆49Updated 6 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 8 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Fluid simulation☆17Updated 3 years ago
- Particle engine built on OpenGL used to produce various visual effects.☆35Updated 9 months ago