lsimic / AobaExamplesLinks
Examples for lsimic/AobaAPI
☆15Updated 4 years ago
Alternatives and similar repositories for AobaExamples
Users that are interested in AobaExamples are comparing it to the libraries listed below
Sorting:
- C++ API/library for 3D polygonal mesh modeling☆51Updated 4 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆47Updated 5 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 5 months ago
- Visual shader editor for Lumix Engine☆14Updated last week
- Sample for the Voxels library☆37Updated 11 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆29Updated 4 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆63Updated 5 years ago
- A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.☆20Updated 5 years ago
- A SDKMESH/CMO model viewer using DirectX Tool Kit for DirectX 12☆22Updated last year
- procedural geometry for Ogre3D☆45Updated this week
- Cranberry Game Engine is my Personal hobby game engine☆11Updated last year
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆43Updated 5 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Preps skeletal meshes to ozz-animation format while also creating fast-loading binary of mesh data for your engine☆14Updated 9 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated 2 years ago
- Real-Time Ocean Animation with Gerstner Waves☆68Updated 10 months ago
- a header-only C++ .blend file parser☆73Updated last month
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- A realtime lab software for experimentation around 3D models☆59Updated 11 months ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Header-only base C++ library.☆20Updated 8 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago
- SuperTerrain+: A real-time procedural 3D infinite terrain engine with geographical features and photorealistic rendering.☆16Updated 2 years ago
- Quick occlusion culling demo using OpenGL and OpenCL☆20Updated 13 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago