huxingyi / isotropicremesherLinks
Isotropic Remeshing of Triangulated Surface
☆93Updated 3 years ago
Alternatives and similar repositories for isotropicremesher
Users that are interested in isotropicremesher are comparing it to the libraries listed below
Sorting:
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆59Updated 4 years ago
- A collection of common mesh subdivision algorithms☆99Updated 7 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 5 years ago
- A simple feature-preserving isotropic remesher based on edge flips, edge collapses and vertex repositioning☆53Updated last year
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆61Updated 4 years ago
- Convex Polyhedral Meshing for Robust Solid Modeling☆61Updated 3 weeks ago
- TinyMesh is a light-weight mesh processing library in C/C++.☆99Updated 2 years ago
- ☆38Updated 7 years ago
- Exact and approximate solvers for minimum-cost-flow problems in bi-directed graphs.☆36Updated last month
- This is an implementation of the paper "Exact and Efficient Polyhedral Envelope Containment Check". The algorithm conservatively predict…☆61Updated 6 months ago
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆167Updated last year
- A simple, easily hackable C++ surface voxelizer (STL=>voxels)☆180Updated 4 years ago
- ☆130Updated 7 months ago
- The Robust Quad Mesh Extraction Library☆128Updated 5 years ago
- ☆15Updated 8 years ago
- A public domain/MIT header-only marching cube implementation in C++ without anything fancy.☆46Updated 2 years ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆58Updated last year
- Signed Distance Function from triangle mesh.☆95Updated 6 years ago
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 10 months ago
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆77Updated 3 years ago
- Compute centroidal Voronoi tessellations in 2D and 3D using the GPU.☆46Updated 5 years ago
- Construct geodesic paths, loops, networks on surface with a fast and simple edge flipping algorithm. C++ demo app and more.☆108Updated 2 years ago
- Generates high-quality, optimally smooth tangent direction fields on triangle meshes.☆174Updated 2 years ago
- Indirect Predicates for Geometric Constructions☆50Updated 3 weeks ago
- Discrete Conformal Equivalence of Polyhedral Surfaces☆109Updated 2 years ago
- Codebase for "Variational Surface Cutting" by Sharp & Crane, SIGGRAPH 2018☆106Updated 4 years ago
- Standalone Spherical Quadric Error Metric implementation, introduced with Sphere-Meshes (Jean-Marc Theiry, Emilie Guy and Tamy Boubekeur,…☆44Updated 2 years ago
- Smoothing assignment for Geometry Processing course☆45Updated 3 years ago
- Demo code for "Navigating Intrinsic Triangulations". Sharp, Soliman, and Crane. 2019☆51Updated last year
- Guaranteed-robust intrinsic triangulations for surface mesh processing! (C++ demo app)☆32Updated 2 years ago