dabroz / csgjs-cppLinks
CSG library for C++, port of https://github.com/evanw/csg.js/
☆103Updated 8 years ago
Alternatives and similar repositories for csgjs-cpp
Users that are interested in csgjs-cpp are comparing it to the libraries listed below
Sorting:
- Mesh Decimation Tool☆97Updated 9 years ago
- GLSL shader live-reloading☆70Updated 7 years ago
- Gizmo control library for 3D object manipulation (4x4 matrix)☆144Updated 13 years ago
- Order Independent Transparency via Linked List Sorting on GPU☆79Updated 4 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Dual Contoruing implemented in C++☆93Updated 6 years ago
- SOLID - Software Library for Interference Detection☆100Updated 2 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆83Updated 5 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆92Updated 8 years ago
- A 2D constrained Delaunay triangulation library☆80Updated 7 years ago
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆86Updated 8 years ago
- Fast mesh simplification via edge collapsing☆134Updated 8 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 5 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago
- ☆141Updated 8 years ago
- glTF Tutorials☆71Updated 8 years ago
- Open Source occlusion culling engine for 3D Scenes☆101Updated 10 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆81Updated 6 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- ☆12Updated 6 years ago
- glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clea…☆77Updated 9 months ago
- Light Transport Equation Orb☆45Updated 10 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆69Updated 10 years ago
- Using clipper and poly2tri together for robust triangulation☆92Updated 10 years ago
- An abstract graphics API library☆122Updated 6 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆57Updated 2 months ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 8 years ago