STORM-IRIT / Radium-EngineLinks
Research 3D Engine for rendering, animation and processing
☆105Updated this week
Alternatives and similar repositories for Radium-Engine
Users that are interested in Radium-Engine are comparing it to the libraries listed below
Sorting:
- Gizmo control library for 3D object manipulation (4x4 matrix)☆146Updated 13 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆59Updated 9 months ago
- Open Source Ray Tracing Library☆128Updated 7 months ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 13 years ago
- A visualization and editing tool for reflectance data☆140Updated 6 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆141Updated 4 years ago
- A Shoemake Arcball camera in C++☆31Updated 2 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- A real-time ocean surface simulated using Tessendorf's algorithm and OpenGL.☆109Updated 7 years ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆181Updated 6 years ago
- Single file, header-only, no-dependencies C library for Poisson disk sampling in arbitrary dimensions.☆121Updated 11 months ago
- A procedural geometry generation library for C++11☆235Updated 2 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆56Updated 7 years ago
- Dual Contoruing implemented in C++☆100Updated 6 years ago
- Computer Graphics Assignment about Bounding Volume Hierarchies☆129Updated 3 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆44Updated 9 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- Implementation of Cuda to OpenGL rendering☆58Updated 4 years ago
- SOLID - Software Library for Interference Detection☆100Updated 3 years ago
- A Robust Geometry Processing Library☆288Updated 2 weeks ago
- Physically Based Software Renderer☆114Updated 5 years ago
- The ultimate mesh handling library☆60Updated 2 weeks ago
- A collection of common mesh subdivision algorithms☆98Updated 7 years ago
- Physically based Monte Carlo renderer written in C++☆32Updated 4 years ago
- Tiny self-contained C++ version of the PCG32 pseudorandom number generator☆78Updated 9 years ago
- A fast, header-only, C++17 library for parsing Wavefront .obj files.☆208Updated last week
- A basic geometry C++ library for 2D and 3D applications☆97Updated last year
- GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")☆75Updated 5 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 5 years ago