STORM-IRIT / Radium-EngineLinks
Research 3D Engine for rendering, animation and processing
☆105Updated 3 weeks ago
Alternatives and similar repositories for Radium-Engine
Users that are interested in Radium-Engine are comparing it to the libraries listed below
Sorting:
- Open Source Ray Tracing Library☆128Updated 7 months ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆60Updated 9 months ago
- Gizmo control library for 3D object manipulation (4x4 matrix)☆147Updated 13 years ago
- A real-time ocean surface simulated using Tessendorf's algorithm and OpenGL.☆109Updated 7 years ago
- SOLID - Software Library for Interference Detection☆100Updated 3 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 14 years ago
- Dual Contoruing implemented in C++☆100Updated 6 years ago
- A procedural geometry generation library for C++11☆235Updated 3 years ago
- The NCCA Graphics Library☆101Updated 3 months ago
- A Shoemake Arcball camera in C++☆31Updated 2 years ago
- 🎨 graphics/interaction prototyping sandbox☆327Updated 2 weeks ago
- Single file, header-only, no-dependencies C library for Poisson disk sampling in arbitrary dimensions.☆121Updated 11 months ago
- A visualization and editing tool for reflectance data☆140Updated 6 years ago
- Physically Based Software Renderer☆114Updated 5 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆182Updated 6 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆56Updated 7 years ago
- Implementation of Cuda to OpenGL rendering☆58Updated 5 years ago
- GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")☆76Updated 5 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆143Updated 4 years ago
- ☆29Updated 5 years ago
- Tiny self-contained C++ version of the PCG32 pseudorandom number generator☆79Updated 9 years ago
- Qt + Vulkan Nbody Demo☆84Updated 7 years ago
- A C++-based, cross platform ray tracing library☆441Updated this week
- glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clea…☆78Updated last year
- Real-time fluid simulation engine running on GPU with Vulkan☆110Updated 2 years ago
- GPU Texture Baking Tool☆117Updated 7 years ago
- A basic geometry C++ library for 2D and 3D applications☆97Updated last year