Order Independent Transparency via Linked List Sorting on GPU
☆80Oct 2, 2020Updated 5 years ago
Alternatives and similar repositories for Order-Independent-Transparency-GPU
Users that are interested in Order-Independent-Transparency-GPU are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- OSG render bins for transparent geometry☆14Apr 27, 2022Updated 3 years ago
- An openFrameworks addon for making the most of your multitouch screen☆14Feb 18, 2026Updated last month
- Graphics tools in C++: 3D vector, image load/save 3D model load/save, Morton code, Halton sequence, matrix math, Perlin noise, image filt…☆13Oct 10, 2023Updated 2 years ago
- sane & simple font management for openFrameworks☆20Jun 9, 2018Updated 7 years ago
- Helper module for debugging raytraced SDFs☆12Aug 22, 2015Updated 10 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆243Jan 31, 2023Updated 3 years ago
- Simple to use OpenGL fog addon. With ofParameters and ofxGui for easy parameter customisation, save and load.☆11Oct 10, 2019Updated 6 years ago
- ☆33May 2, 2022Updated 3 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 8 years ago
- Fast mesh simplification via edge collapsing☆133Mar 11, 2017Updated 9 years ago
- D3D12 Render Engine☆11Jan 2, 2023Updated 3 years ago
- A utility to record video/audio with ffmpeg☆13Nov 5, 2025Updated 4 months ago
- Example projects for the bs::framework☆63Oct 25, 2022Updated 3 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆171Sep 29, 2013Updated 12 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆12Mar 12, 2015Updated 11 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Sep 30, 2016Updated 9 years ago
- 3D manipulator for openFrameworks.☆27Sep 17, 2015Updated 10 years ago
- example gallery for regl☆15May 30, 2020Updated 5 years ago
- Texture Compression Techniques in DuckTales Remastered☆17Jul 11, 2016Updated 9 years ago
- Depth of field addon for openFrameworks☆27May 25, 2019Updated 6 years ago
- ☆12Jan 28, 2025Updated last year
- Vertex based ambient occlusion calculation for meshes☆57Feb 22, 2017Updated 9 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆107Sep 30, 2016Updated 9 years ago
- A Ghidra loader for Dreamcast, Naomi and Atomiswave memory dumps☆13Feb 10, 2024Updated 2 years ago
- openFrameworks addon for drawing fonts using signed distance functions (SDF)☆13Jul 16, 2018Updated 7 years ago
- ofxColorQuantizer☆24Jul 23, 2023Updated 2 years ago
- Marching cubes algorithm demo for OpenFrameworks / OSX, using a geometry shader☆27Mar 2, 2012Updated 14 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆28Jun 15, 2024Updated last year
- Consensus-based Matching and Tracking of Keypoints (CMT) is a robust optical flow feature tracking algorithm.☆20Oct 16, 2015Updated 10 years ago
- Addon for working with Cube Maps in openFrameworks☆28Jan 18, 2017Updated 9 years ago
- Forward+ renderer written in DirectX 12 with various additional features.☆23Apr 4, 2023Updated 2 years ago
- 🔥 Cross-Browser HTTP client☆14Jan 20, 2020Updated 6 years ago
- Implementation of random access neural compression for material textures☆21Oct 27, 2023Updated 2 years ago
- ☆15Jan 5, 2023Updated 3 years ago
- Add serialization support for Cinder's classes.☆17Sep 24, 2018Updated 7 years ago
- Tools I use on various projects☆13Dec 23, 2024Updated last year
- Automatically exported from code.google.com/p/3d-face-reconstruction☆17Apr 13, 2015Updated 10 years ago
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆379Jan 29, 2026Updated last month
- dx12 personal research renderer with reference RTX pathtracer ⛈️☆12Feb 13, 2025Updated last year