diharaw / area-light-shadowsLinks
A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.
☆20Updated 5 years ago
Alternatives and similar repositories for area-light-shadows
Users that are interested in area-light-shadows are comparing it to the libraries listed below
Sorting:
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆57Updated 4 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆67Updated 6 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆32Updated 5 years ago
- Screen space reflections as easy as possible☆24Updated 4 years ago
- A demo of ambient occlusion map baking using DXR☆66Updated 3 years ago
- ☆43Updated 5 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆57Updated 2 months ago
- A method for baking persistent decals to textures using UV-space rasterization.☆23Updated 4 years ago
- Nabla's Tests and Examples source code☆59Updated this week
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆69Updated 6 years ago
- Playground for messing around with bgfx and friends☆62Updated 6 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Updated 6 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆64Updated 6 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆61Updated 4 years ago
- A flexible rendering engine for real-time graphics R&D☆28Updated 2 months ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- ☆27Updated 5 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆50Updated 5 years ago
- DirectX Raytracing Path Tracer☆58Updated 3 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Updated 4 years ago
- small generic spatial clustering C++ library☆43Updated 2 months ago
- Simple global illumination implementation using voxel cone tracing. Implemented in C++ and DirectX.☆27Updated 7 years ago
- 📄 Triangle packer for light map☆75Updated 7 years ago
- Experimental Physically Based Renderer☆92Updated 5 years ago
- Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap☆33Updated 3 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆24Updated 5 years ago
- GameWorks cross-platform graphics API samples☆36Updated 9 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆51Updated 3 years ago