diharaw / area-light-shadowsView external linksLinks
A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.
☆20Feb 25, 2020Updated 5 years ago
Alternatives and similar repositories for area-light-shadows
Users that are interested in area-light-shadows are comparing it to the libraries listed below
Sorting:
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Sep 15, 2019Updated 6 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆25Feb 27, 2020Updated 5 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Jun 23, 2019Updated 6 years ago
- GLSL implementation of the Percentage-Closer Soft Shadows technique☆81Mar 2, 2024Updated last year
- Instantly show any TIFF file, even very large ones☆10Sep 6, 2024Updated last year
- Interactive framework for the as-rigid-as-possible mesh deformation in C++.☆10Mar 23, 2021Updated 4 years ago
- Yet Another MAthematical library☆14Aug 16, 2025Updated 5 months ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆57Dec 24, 2021Updated 4 years ago
- ☆11Nov 10, 2018Updated 7 years ago
- 3D model Editor in DirectX☆12Mar 3, 2024Updated last year
- A sample implementation of Screen Space Deferred Decals using OpenGL.☆35Dec 13, 2019Updated 6 years ago
- Tessendorf wave simulation☆12Mar 26, 2018Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Jan 25, 2018Updated 8 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Mar 10, 2021Updated 4 years ago
- Compact OpenGL Shadow Mapping Examples in a single compilation unit☆44Jan 17, 2019Updated 7 years ago
- Tutorial Project for Screen Space Reflection☆11Mar 26, 2015Updated 10 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Dec 19, 2021Updated 4 years ago
- A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.☆21Jun 24, 2023Updated 2 years ago
- Unity Screen Space Ray Traced Depth of Field☆25Mar 9, 2018Updated 7 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆23Feb 23, 2021Updated 4 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.