diharaw / area-light-shadowsLinks
A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.
☆20Updated 5 years ago
Alternatives and similar repositories for area-light-shadows
Users that are interested in area-light-shadows are comparing it to the libraries listed below
Sorting:
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆57Updated 4 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆32Updated 5 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆67Updated 6 years ago
- ☆44Updated 5 years ago
- A demo of ambient occlusion map baking using DXR☆65Updated 3 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆70Updated 7 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆62Updated 4 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆57Updated 3 months ago
- Screen space reflections as easy as possible☆24Updated 4 years ago
- Nabla's Tests and Examples source code☆62Updated last week
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 8 years ago
- OpenGL Renderer w/ FrameGraph☆115Updated 11 months ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆50Updated 5 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆25Updated 5 years ago
- Playground for messing around with bgfx and friends☆62Updated 6 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆89Updated 6 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Updated 4 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆64Updated 6 years ago
- A flexible rendering engine for real-time graphics R&D☆29Updated 3 months ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Updated 6 years ago
- DirectX Raytracing Path Tracer☆58Updated 3 years ago
- Experimental Physically Based Renderer☆92Updated 5 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆36Updated 7 years ago
- 📄 Triangle packer for light map☆75Updated 8 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 10 months ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆38Updated 4 years ago
- Repo for KickstartRT demo application☆52Updated 3 years ago