diharaw / area-light-shadowsLinks
A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.
☆21Updated 5 years ago
Alternatives and similar repositories for area-light-shadows
Users that are interested in area-light-shadows are comparing it to the libraries listed below
Sorting:
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆55Updated 3 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆31Updated 4 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆66Updated 5 years ago
- A demo of ambient occlusion map baking using DXR☆66Updated 3 years ago
- ☆42Updated 5 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆67Updated 6 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆60Updated 4 years ago
- Screen space reflections as easy as possible☆24Updated 4 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆23Updated 4 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated last month
- Large Scene Rendering Viewer☆12Updated 3 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆50Updated 5 years ago
- Nabla's Tests and Examples source code☆56Updated this week
- 📄 Triangle packer for light map☆75Updated 7 years ago
- A flexible rendering engine for real-time graphics R&D☆27Updated 3 weeks ago
- OpenGL Renderer w/ FrameGraph☆111Updated 9 months ago
- An experimental real-time render engine☆12Updated 4 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆88Updated 5 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Updated 6 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆63Updated 6 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Updated 4 years ago
- ☆27Updated 5 years ago
- Adding ray traced ambient occlusion using Vulkan and OpenGL☆35Updated last year
- Playground for messing around with bgfx and friends☆62Updated 6 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆24Updated 5 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Precomputed Radiance Transfer in OpenGL☆33Updated 4 years ago
- A Vulkan rendergraph based renderer, with a node based editor.☆26Updated last year
- GameWorks cross-platform graphics API samples☆35Updated 9 years ago