diharaw / sdf-bakingLinks
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
☆57Updated 4 years ago
Alternatives and similar repositories for sdf-baking
Users that are interested in sdf-baking are comparing it to the libraries listed below
Sorting:
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆64Updated 6 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆67Updated 6 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆62Updated 4 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆52Updated 3 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆70Updated 7 years ago
- Global Illumination using Spherical Harmonics☆89Updated 5 years ago
- A demo of ambient occlusion map baking using DXR☆65Updated 3 years ago
- ☆27Updated 6 years ago
- ☆44Updated 5 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆128Updated 7 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆69Updated 4 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆57Updated 3 months ago
- small generic spatial clustering C++ library☆43Updated 2 months ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆121Updated 11 months ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆32Updated 5 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆89Updated 6 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Updated last year
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆44Updated 2 years ago
- A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.☆20Updated 5 years ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆114Updated last year
- ☆23Updated 4 years ago
- DirectX Raytracing Path Tracer☆58Updated 3 years ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆96Updated 3 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆37Updated 4 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Powerful Path Tracing Engine For Realistic Rendering☆76Updated 2 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Updated 6 years ago
- Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap☆34Updated 3 years ago
- GPU occlusion culling using compute shader with Vulkan☆58Updated 8 years ago