diharaw / sdf-baking
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
☆52Updated 3 years ago
Alternatives and similar repositories for sdf-baking:
Users that are interested in sdf-baking are comparing it to the libraries listed below
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆54Updated 3 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆48Updated 2 years ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆34Updated last year
- DX12 Path Tracer with ShaderToy interop☆43Updated 2 months ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆66Updated 4 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆59Updated 5 years ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆78Updated 2 years ago
- A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.☆20Updated 5 years ago
- A flexible rendering engine for real-time graphics R&D☆22Updated 2 months ago
- Moment shadow mapping walkthrough (description only)☆27Updated 6 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆41Updated 2 months ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆61Updated 6 years ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆38Updated 2 weeks ago
- ☆25Updated 5 years ago
- ☆130Updated last year
- OpenGL Renderer w/ FrameGraph☆88Updated last week
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆44Updated 5 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated last month
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆40Updated 9 months ago
- ☆22Updated 3 years ago
- Checkerboard rendering with Magnum and OpenGL☆43Updated 2 years ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆38Updated 3 years ago
- Global Illumination using Spherical Harmonics☆73Updated 4 years ago
- ☆96Updated 7 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆53Updated 3 years ago
- Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap☆27Updated 3 years ago
- Spatially Hashed Radiance Cache (SHaRC) Library☆60Updated last month
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆18Updated 5 years ago