diharaw / sdf-baking
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
☆52Updated 3 years ago
Alternatives and similar repositories for sdf-baking:
Users that are interested in sdf-baking are comparing it to the libraries listed below
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆48Updated 2 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆54Updated 3 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆59Updated 5 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- DX12 Path Tracer with ShaderToy interop☆43Updated 2 months ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆42Updated 2 months ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆66Updated 4 years ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.