Flix01 / Tiny-OpenGL-Shadow-Mapping-Examples
Compact OpenGL Shadow Mapping Examples in a single compilation unit
☆39Updated 6 years ago
Alternatives and similar repositories for Tiny-OpenGL-Shadow-Mapping-Examples:
Users that are interested in Tiny-OpenGL-Shadow-Mapping-Examples are comparing it to the libraries listed below
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 6 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆77Updated 4 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- 3D Graphics Engine☆43Updated this week
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- ☆41Updated 4 years ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆49Updated 3 weeks ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 4 years ago
- Simple graphics engine used as submodule in many of my projects☆61Updated 5 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆79Updated 5 years ago
- A Small Library for 3D Rigid Body Physics Tutorial☆26Updated 4 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆38Updated 3 years ago
- Game development framework / engine designed for programmers, focusing at ease of use.☆36Updated this week
- Tiny DDS file loader☆43Updated 5 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 2 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆27Updated 4 years ago
- Fiber-based job system with extremely simple API☆81Updated 4 years ago
- Forward plus rendering using Vulkan☆31Updated 8 years ago
- A C++ game engine☆32Updated 4 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- The fastest culler ever☆35Updated 6 years ago
- ☆51Updated last month
- Clustered forward rendering demo with Vulkan☆56Updated 7 years ago
- ☆12Updated 6 years ago