Ray tracing glTF scene with Vulkan
☆608Sep 29, 2025Updated 5 months ago
Alternatives and similar repositories for vk_raytrace
Users that are interested in vk_raytrace are comparing it to the libraries listed below
Sorting:
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,678Feb 12, 2026Updated 2 weeks ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆970Aug 7, 2025Updated 6 months ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,466Jun 26, 2025Updated 8 months ago
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆1,254Oct 15, 2024Updated last year
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,072Mar 13, 2024Updated last year
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆826Dec 8, 2025Updated 2 months ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆627Jan 14, 2025Updated last year
- Rendering glTF scenes with ray tracer and raster (Vulkan)☆326Feb 17, 2026Updated last week
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,036Feb 9, 2024Updated 2 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,156Aug 17, 2025Updated 6 months ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆572Feb 16, 2026Updated 2 weeks ago
- shared source code and resources needed for the samples to run☆547Feb 12, 2026Updated 2 weeks ago
- A new, render-graph based 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3 (in early development)☆1,109Updated this week
- GPU Raytracer from scratch in C++/CUDA☆957Jul 21, 2022Updated 3 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆674Nov 11, 2024Updated last year
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆737Oct 19, 2025Updated 4 months ago
- My personal Vulkan renderer☆1,838Feb 22, 2026Updated last week
- A Vulkan renderer written from scratch on stream☆1,666Updated this week
- Personal hobby project to experiment with various rendering techniques.☆759Aug 5, 2025Updated 6 months ago
- Embeddable physically based renderer☆501Nov 30, 2025Updated 3 months ago
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆439Oct 17, 2025Updated 4 months ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆448Jan 30, 2024Updated 2 years ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆298Sep 21, 2021Updated 4 years ago
- Real-time path tracing library and sample☆891Updated this week
- Realtime GPU path tracer based on OpenCL and OpenGL☆343Nov 22, 2025Updated 3 months ago
- vuk - A rendergraph-based abstraction for Vulkan☆554Feb 14, 2026Updated 2 weeks ago
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆471Feb 16, 2026Updated 2 weeks ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,485Oct 30, 2021Updated 4 years ago
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆669Updated this week
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆704Jul 6, 2025Updated 7 months ago
- Real-time Direct3D 12 path tracer☆378Oct 25, 2025Updated 4 months ago
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆379Jan 29, 2026Updated last month
- NVIDIA Real-time Denoising (NRD) library☆696Updated this week
- Lighthouse 2 framework for real-time ray tracing☆869Apr 26, 2024Updated last year
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆1,538May 29, 2022Updated 3 years ago
- Real-Time Rendering Framework☆3,092Jan 7, 2025Updated last year
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆824Feb 2, 2026Updated last month
- Denoising a Vulkan ray traced image using OptiX denoiser☆101Apr 27, 2025Updated 10 months ago
- A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.☆677Nov 8, 2025Updated 3 months ago