raven38 / EfficientDynamic3DGaussianLinks
This repository contains the code for the paper An Efficient 3D Gaussian Representation for Monocular/Multi-view Dynamic Scenes https://arxiv.org/abs/2311.12897
☆91Updated last year
Alternatives and similar repositories for EfficientDynamic3DGaussian
Users that are interested in EfficientDynamic3DGaussian are comparing it to the libraries listed below
Sorting:
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆188Updated 11 months ago
- ☆84Updated last year
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆177Updated 7 months ago
- GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation (TMLR)☆188Updated last year
- (ECCV '24) DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting☆74Updated last year
- My Modification to vanilla 3D Gaussians☆125Updated last year
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆163Updated last year
- ☆173Updated 8 months ago
- NeRFiller project https://ethanweber.me/nerfiller/☆127Updated last year
- [ECCV 2024] Official repository for "Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting"☆146Updated 9 months ago
- [CVPR 2024] Official implementation of "SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration"☆185Updated 7 months ago
- [SIGGRAPH'24] A Construct-Optimize Approach to Sparse View Synthesis without Camera Pose☆110Updated 5 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆97Updated 7 months ago
- ☆65Updated 9 months ago
- [ECCV 2024] SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction☆182Updated last year
- Original reference implementation of "GES : Generalized Exponential Splatting for Efficient Radiance Field Rendering" [CVPR 2024]☆229Updated last year
- [ECCV2024] BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling☆87Updated last year
- [ECCV'24] FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Information☆172Updated 5 months ago
- [ECCV 2024 - Oral] Analytic-Splatting Anti-Aliased 3D Gaussian Splatting via Analytic Integration☆153Updated last year
- ☆184Updated last year
- ☆69Updated last year
- [CVPR'24] MuRF: Multi-Baseline Radiance Fields☆120Updated last year
- An unofficial implementation of absGS☆117Updated last year
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆233Updated last year
- Improved 3DGS rasterizer.☆122Updated 8 months ago
- ☆152Updated 3 months ago
- [ECCV‘24] Pytorch implementation of 'Surface Reconstruction from 3D Gaussian Splatting via Local Structural Hints'☆114Updated last year
- [CVPR 2023] Removing Objects From Neural Radiance Fields☆110Updated 2 years ago
- Code Release for "Bilateral Guided Radiance Field Processing"☆179Updated last year
- Fuzzy Metaballs+ Renderer. With Optical Flow, Mesh Exporting and more.☆187Updated 2 years ago