This repository contains the code for the paper An Efficient 3D Gaussian Representation for Monocular/Multi-view Dynamic Scenes https://arxiv.org/abs/2311.12897
☆92Sep 1, 2024Updated last year
Alternatives and similar repositories for EfficientDynamic3DGaussian
Users that are interested in EfficientDynamic3DGaussian are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- [ECCV 2024] Official repository for "Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting"☆155Jan 17, 2025Updated last year
- [CVPR 2024] Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis☆801Mar 30, 2025Updated 11 months ago
- [ICLR 2024] Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting☆955Jan 31, 2026Updated last month
- [CVPR 2024] Code for SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes☆636Jun 27, 2025Updated 8 months ago
- 🏠 [ICCV 2025] MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes☆57Nov 29, 2024Updated last year
- ☆180Oct 22, 2024Updated last year
- ☆2,256Dec 22, 2023Updated 2 years ago
- (ECCV '24) DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting☆74Aug 12, 2024Updated last year
- [ECCV 2024]"FSGS: Real-Time Few-Shot View Synthesis using Gaussian Splatting", Zehao Zhu*, Zhiwen Fan*, Yifan Jiang, Zhangyang Wang☆527Feb 27, 2024Updated 2 years ago
- [CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering☆3,454Oct 27, 2024Updated last year
- ☆86May 14, 2024Updated last year
- [CVPR 2024] Official implementation of "Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction"☆1,211Jun 25, 2024Updated last year
- [CVPR 2024 Highlight] Official repository for the paper "3DGStream: On-the-fly Training of 3D Gaussians for Efficient Streaming of Photo-…☆464Nov 18, 2024Updated last year
- 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering☆19Mar 4, 2024Updated 2 years ago
- [ICCV 2023] This is the official implementation of our paper "MonoNeRF: Learning a Generalizable Dynamic Radiance Field from Monocular Vi…☆70Mar 6, 2024Updated 2 years ago
- 🌭🌭🌭 Gaussian splatting render by Vulkan-ComputerShader, supports running in any environment(AMD,Mac,Android...)☆32Feb 5, 2025Updated last year
- [ACM MM 2025] Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objects☆175Aug 6, 2025Updated 7 months ago
- ☆181Feb 21, 2025Updated last year
- [arXiv 2023] DreamGaussian4D: Generative 4D Gaussian Splatting☆604Jun 10, 2024Updated last year
- [IJCV 2026] Efficient4D: Fast Dynamic 3D Object Generation from a Single-view Video☆97Jan 31, 2026Updated last month
- GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation (TMLR)☆193May 13, 2024Updated last year
- ☆16Mar 20, 2024Updated 2 years ago
- [AAAI 2024] Official repository for "Sync-NeRF: Generalizing Dynamic NeRFs to Unsynchronized Videos"☆59Nov 29, 2024Updated last year
- 🖨️ [TPAMI'25] Explicit Correspondence Matching for Generalizable Neural Radiance Fields☆179Aug 27, 2025Updated 6 months ago
- The official repository of Compact 3D Gaussian Representation for Radiance Field☆498Sep 27, 2024Updated last year
- [ECCV '24] Compressing 3D Gaussian Splats by placing their parameters into a 2D grid with local smoothness☆370Jan 31, 2025Updated last year
- [ECCV2024] Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion☆230Oct 22, 2024Updated last year
- ☆26Nov 25, 2024Updated last year
- [CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering☆1,202Sep 26, 2024Updated last year
- [TMLR 2026] GIOROM, sampling based model-order reduction for Lagrangian systems☆19Mar 12, 2026Updated last week
- [NeurIPS 2024] Official implementation of "Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting"☆88Jul 27, 2025Updated 7 months ago
- [ECCV 2024] Pytorch implementation of 'HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression'☆329Nov 9, 2025Updated 4 months ago
- Gaussian Shell Maps for Efficient 3D Human Generation (CVPR 2024)☆225Jan 3, 2024Updated 2 years ago
- DISTWAR atomic reduction optimization on "3D Gaussian Splatting for Real-Time Radiance Field Rendering".☆41Jan 16, 2024Updated 2 years ago
- ☆74Aug 20, 2024Updated last year
- ☆347Nov 29, 2024Updated last year
- A implementation of paper NDVG☆36Nov 26, 2022Updated 3 years ago
- ☆29Jul 2, 2024Updated last year
- ☆45Sep 19, 2024Updated last year