cmu-ci-lab / volumetric_opaque_solidsLinks
Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.
☆74Updated last year
Alternatives and similar repositories for volumetric_opaque_solids
Users that are interested in volumetric_opaque_solids are comparing it to the libraries listed below
Sorting:
- Repository for TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization (SIGGRAPH…☆108Updated 6 months ago
- Code release for "3D reconstruction with fast dipole sums"☆79Updated 10 months ago
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆81Updated last year
- 3D Gaussian Ray Tracer☆89Updated last year
- [ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Trac…☆42Updated 10 months ago
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated 2 years ago
- [SIGGRAPH Asia 2022] Differentiable Point-Based Radiance Fields for Efficient View Synthesis☆131Updated 3 years ago
- ☆43Updated 9 months ago
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆63Updated 3 months ago
- FIPT: Factorized Inverse Path Tracing☆56Updated 10 months ago
- Code for 'Real-time Large-scale Deformation of Gaussian Splatting'☆99Updated last year
- Code release of SIGGRAPH Asia 2024 Paper NU-NeRF.☆35Updated 11 months ago
- A CUDA Mesh RayTracer with BVH acceleration, with python bindings and a GUI.☆127Updated 3 years ago
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆176Updated 8 months ago
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆98Updated 2 months ago
- [TIP'2023] Fast Learning Radiance Fields by Shooting Much Fewer Rays, a general strategy to speed up the learning of radiance field☆69Updated last year
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆52Updated last year
- A fully differentiable 2D Gaussian ray tracer built on 2DGS and OptiX, supporting multiple-bounce path tracing for complex light transpor…☆46Updated last month
- Official implementation for "DMesh++: An Efficient Differentiable Mesh for Complex Shapes".☆82Updated 7 months ago
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆147Updated 9 months ago
- ☆165Updated 8 months ago
- Differentiable Point-based Inverse Rendering [CVPR2024]☆53Updated last year
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆84Updated last year
- [3DV 2025] MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors☆84Updated last year
- ☆46Updated 7 months ago
- [TPAMI 2024] DebSDF: Delving into the Details and Bias of Neural Indoor Scene Reconstruction☆117Updated 10 months ago
- Official implementation for "DMesh: A Differentiable Representation for General Meshes" (NeurIPS 2024)☆313Updated last year
- The code for "NeUDF: Leaning Neural Unsigned Distance Fields with Volume Rendering (CVPR 2023)"☆161Updated 2 years ago
- My Modification to vanilla 3D Gaussians☆125Updated last year
- ☆29Updated 2 weeks ago