cmu-ci-lab / volumetric_opaque_solidsLinks
Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.
☆76Updated last year
Alternatives and similar repositories for volumetric_opaque_solids
Users that are interested in volumetric_opaque_solids are comparing it to the libraries listed below
Sorting:
- Repository for TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization (SIGGRAPH…☆113Updated 8 months ago
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆82Updated last year
- Code release for "3D reconstruction with fast dipole sums"☆79Updated last year
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆65Updated 4 months ago
- 3D Gaussian Ray Tracer☆90Updated last year
- [ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Trac…☆43Updated 11 months ago
- Implicit Differentiable Render with Neural Environment Lighting☆79Updated 2 years ago
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆99Updated 3 months ago
- ☆43Updated 10 months ago
- FIPT: Factorized Inverse Path Tracing☆56Updated last year
- Official implementation for "DMesh++: An Efficient Differentiable Mesh for Complex Shapes".☆82Updated 8 months ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆53Updated last year
- Code release of SIGGRAPH Asia 2024 Paper NU-NeRF.☆36Updated last year
- A fully differentiable 2D Gaussian ray tracer built on 2DGS and OptiX, supporting multiple-bounce path tracing for complex light transpor…☆48Updated 3 months ago
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆150Updated 11 months ago
- A CUDA Mesh RayTracer with BVH acceleration, with python bindings and a GUI.☆129Updated 3 years ago
- [SIGGRAPH Asia 2022] Differentiable Point-Based Radiance Fields for Efficient View Synthesis☆131Updated 3 years ago
- [SIGGRAPH'25 (ACM TOG)] TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians☆55Updated last week
- Code for 'Real-time Large-scale Deformation of Gaussian Splatting'☆99Updated last year
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆176Updated 9 months ago
- ☆166Updated 9 months ago
- My Modification to vanilla 3D Gaussians☆125Updated last year
- ☆47Updated 8 months ago
- Differentiable Point-based Inverse Rendering [CVPR2024]☆53Updated last year
- [3DV 2025] MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors☆86Updated last year
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆85Updated last year
- [TIP'2023] Fast Learning Radiance Fields by Shooting Much Fewer Rays, a general strategy to speed up the learning of radiance field☆69Updated last year
- Official implementation for "DMesh: A Differentiable Representation for General Meshes" (NeurIPS 2024)☆316Updated last year
- ☆31Updated last month
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆145Updated 5 months ago