cmu-ci-lab / volumetric_opaque_solids
Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.
☆68Updated 4 months ago
Alternatives and similar repositories for volumetric_opaque_solids:
Users that are interested in volumetric_opaque_solids are comparing it to the libraries listed below
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆67Updated 4 months ago
- FIPT: Factorized Inverse Path Tracing☆48Updated 2 weeks ago
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆80Updated last week
- TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshes☆96Updated 7 months ago
- ☆71Updated 2 months ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆41Updated 7 months ago
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆75Updated 2 months ago
- Code release for "3D reconstruction with fast dipole sums"☆61Updated 2 weeks ago
- Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)☆56Updated 6 months ago
- 3D Gaussian Ray Tracer☆71Updated 2 months ago
- Code for 'Real-time Large-scale Deformation of Gaussian Splatting'☆63Updated 4 months ago
- Source Code for the Paper "MIRReS: Multi-bounce Inverse Rendering using Reservoir Sampling"☆29Updated 6 months ago
- Implicit Differentiable Render with Neural Environment Lighting☆77Updated last year
- A differentiable rasterizer used in the project "2D Gaussian Splatting"☆133Updated 2 months ago
- ☆130Updated 2 months ago
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆131Updated 2 months ago
- My Modification to vanilla 3D Gaussians☆125Updated 10 months ago
- [WACV2025] Official repository for "LumiGauss: Relightable Gaussian Splatting in the Wild"☆48Updated 2 weeks ago
- ☆74Updated 8 months ago
- IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆54Updated last month
- RaNeuS☆76Updated 6 months ago
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆150Updated 2 months ago
- [SIGGRAPH Conference 2024] GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis☆57Updated last week
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆152Updated last month
- [ECCV 2024 - Oral] Analytic-Splatting Anti-Aliased 3D Gaussian Splatting via Analytic Integration☆134Updated 4 months ago
- [Sigasia 2023 TOG]Diffusion Posterior Illumination for Ambiguity-aware Inverse Rendering☆52Updated 3 months ago
- Codes for: "SPIDR: SDF-based Neural Point Fields for Illumination and Deformation"☆76Updated last year
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆30Updated 5 months ago
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆111Updated 2 months ago
- [CVPR 2024] Official implementation of "SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration"☆154Updated 4 months ago