Riga2 / TensoSDFLinks
[SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction
☆78Updated 10 months ago
Alternatives and similar repositories for TensoSDF
Users that are interested in TensoSDF are comparing it to the libraries listed below
Sorting:
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆83Updated 9 months ago
- [ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Trac…☆39Updated 6 months ago
- My Modification to vanilla 3D Gaussians☆126Updated last year
- [CVPR2024] Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields☆34Updated 8 months ago
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆74Updated 10 months ago
- 3D Gaussian Ray Tracer☆87Updated 8 months ago
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆36Updated 11 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆95Updated 3 months ago
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆48Updated last year
- ☆80Updated 8 months ago
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆125Updated 3 weeks ago
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated last year
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆56Updated 3 weeks ago
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆153Updated 8 months ago
- ☆57Updated 5 months ago
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆96Updated 2 weeks ago
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆149Updated 8 months ago
- ☆167Updated 4 months ago
- Improved 3DGS rasterizer.☆117Updated 5 months ago
- [SIGGRAPH 2025 Conference Paper] Virtualized 3D Gaussians (V3DG)☆76Updated 2 months ago
- Differentiable Point-based Inverse Rendering [CVPR2024]☆48Updated 8 months ago
- [NeurIPS 2024 Spotlight] Tetrahedron Splatting for 3D Generation☆177Updated 4 months ago
- [NeurIPS'2024] Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set☆142Updated 7 months ago
- ☆114Updated last year
- ☆50Updated 10 months ago
- [CVPR 2024] Official implementation of "SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration"☆181Updated 4 months ago
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆52Updated last year
- Repository for TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization (SIGGRAPH…☆89Updated 2 months ago
- [WACV2025] Official repository for "LumiGauss: Relightable Gaussian Splatting in the Wild"☆73Updated 2 months ago
- GS-ID: Illumination Decomposition on Gaussian Splatting (ICCV2025)☆86Updated 2 weeks ago