ingra14m / Awesome-Inverse-Rendering
A collection of papers on neural field-based inverse rendering.
☆190Updated last month
Alternatives and similar repositories for Awesome-Inverse-Rendering:
Users that are interested in Awesome-Inverse-Rendering are comparing it to the libraries listed below
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆335Updated 8 months ago
- [CVPR 2023] TensoIR: Tensorial Inverse Rendering☆243Updated 4 months ago
- daily update NeRF releated paper on arxiv☆193Updated this week
- 3D Gaussian Splatting with Deferred Reflection☆119Updated 6 months ago
- A repository on how to understand the theory of 3D Gaussians Splatting☆108Updated 2 months ago
- ☆355Updated 6 months ago
- Differentiable gaussian rasterization with depth, alpha, normal map and extra per-Gaussian attributes, also support camera pose gradient☆220Updated 3 months ago
- All NeRF&3DGS-related papers at CVPR☆123Updated 10 months ago
- An extension to official diff-gaussian-rasterization with forward and backward depth pass☆200Updated last year
- Code Release for "Bilateral Guided Radiance Field Processing"☆148Updated 4 months ago
- Original reference implementation of "GES : Generalized Exponential Splatting for Efficient Radiance Field Rendering" [CVPR 2024]☆213Updated 7 months ago
- Codebase for SparseGS paper☆145Updated 8 months ago
- Official implementation for "DMesh: A Differentiable Representation for General Meshes" (NeurIPS 2024)☆288Updated 3 months ago
- PET-NeuS: Positional Encoding Tri-Planes for Neural Surfaces (CVPR 2023)☆272Updated 8 months ago
- [NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"☆131Updated 2 months ago
- [ECCV 2024] The official repo for "Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing"☆150Updated 2 months ago
- [ECCV 2024 - Oral] Analytic-Splatting Anti-Aliased 3D Gaussian Splatting via Analytic Integration☆134Updated 4 months ago
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆191Updated 8 months ago
- ☆384Updated last week
- [ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing☆490Updated 5 months ago
- an unofficial 2DGS implementation based on GauStudio☆253Updated 8 months ago
- [SIGGRAPH 2023, TPAMI 2024] Code for NeRF-Texture: Texture Synthesis with Neural Radiance Fields☆207Updated 9 months ago
- This is an official repository for "Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images"☆216Updated 4 months ago
- ☆390Updated 6 months ago
- Official implementation of "EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS"☆146Updated 5 months ago
- ☆130Updated 2 months ago
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆80Updated last week
- ☆196Updated 3 weeks ago
- Monitor Gaussian Splatting additional real-time viewable and differentiable outputs☆187Updated 5 months ago
- A modular differential gaussian rasterization library.☆186Updated 6 months ago