jingzhi / ReCapLinks
The official implementation of ReCap: Better Gaussian Relighting With Cross-Environment Captures
☆17Updated 7 months ago
Alternatives and similar repositories for ReCap
Users that are interested in ReCap are comparing it to the libraries listed below
Sorting:
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆54Updated last year
- ☆37Updated 2 months ago
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆82Updated last year
- ☆26Updated last month
- [ICCV 2025] Implementation of the paper: "StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting"☆39Updated 2 months ago
- [CVPR 2025] TensoFlow: Tensorial Flow-based Sampler for Inverse Rendering☆14Updated 4 months ago
- Official implementation of [CVPR 2025] RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance☆21Updated 5 months ago
- Original reference implementation of "LAENeRF: Local Appearance Editing for Neural Radiance Fields"☆15Updated last year
- ☆18Updated 2 years ago
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆68Updated 5 months ago
- Code release for "3D reconstruction with fast dipole sums"☆79Updated last year
- Script for generating customized data for indoor scene inverse rendering (e.g. FIPT, FVP, Li22, MonoSDF)☆41Updated 4 months ago
- [SIGGRAPH 2025 Conference Paper] Virtualized 3D Gaussians (V3DG)☆98Updated 2 months ago
- My Modification to vanilla 3D Gaussians☆125Updated last year
- ☆31Updated last year
- ☆11Updated last year
- [3DV'25 ] Mipmap-GS: Let Gaussians Deform with Scale-specific Mipmap for Anti-aliasing Rendering☆37Updated last year
- The codes for CVPR 2025 paper "RNG: Relightable Neural Gaussians"☆27Updated 6 months ago
- Official implementations of the NexusSplats paper.☆40Updated 8 months ago
- ☆21Updated 2 years ago
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆55Updated last year
- RaNeuS☆77Updated last year
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆85Updated last year
- ☆53Updated last year
- Light Transport Gaussian: Relightable 3D Gaussians Based on Precomputed Radiance Transfer☆38Updated last year
- Implicit Differentiable Render with Neural Environment Lighting☆81Updated 2 years ago
- [CVPR 2025 Highlight] Official Code Release Volumetrically Consistent 3D Gaussian Rasterization☆90Updated 9 months ago
- [SIGGRAPH'25 (ACM TOG)] TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians☆61Updated last month
- Ref-DVGO: Reflection-Aware Direct Voxel Grid Optimization for an Improved Quality-Efficiency Trade-Off in Reflective Scene Reconstruction…☆16Updated 4 months ago
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆70Updated 10 months ago